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I-Novae (game engine) : ウィキペディア英語版 | I-Novae (game engine)
The I-Novae engine is the game engine under development by I-Novae Studios. The I-Novae engine incorporates a graphics engine with an advanced terrain engine. This allows developers to display environments on any scale, utilizing procedural techniques to generate anything from planets to entire galaxies, while being capable of integrating heightmaps or geospatial data seamlessly allowing complete control over the environment.〔(【引用サイトリンク】 publisher = I-Novae Studios )〕 ==Game Engine==
The engine's core is programmed in C++ with a .NET/mono scripting runtime built in allowing developers to code game logic in the relevant languages.〔(【引用サイトリンク】 publisher = I-Novae Studios )〕 The engine is currently developed on Microsoft Windows, however remains largely platform independent and work is being undertaken to expand its capabilities beyond this platform.〔(【引用サイトリンク】 publisher = I-Novae Studios )〕 The engine currently supports DirectX 9c, DirectX 10, DirectX 11〔(【引用サイトリンク】 publisher = I-Novae Studios )〕 and OpenGL. The engine supports full Newtonian physics.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「I-Novae (game engine)」の詳細全文を読む
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