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Incredibots : ウィキペディア英語版
Incredibots

IncrediBots is a physics simulation game and series produced by Grubby Games and was later purchased by Big Fish Games. It uses the Box2D Physics Engine,〔http://incredibots.com/about.php〕 which allows objects created in a simple click and drag fashion to interact realistically. Users can create basic geometric shapes such as triangles, rectangles, and circles, and then connect them together using different types of joints. The three basic kinds of joints are fixed joints (which permanently connects two shapes together to form a larger solid shape), rotating joints (which allow rotational movement), and sliding joints (which give objects one-dimensional linear movement, much like a pneumatic piston). Once combined with shapes, these joints form what are known as "'bots", "robots", or "IncrediBots". One other kind of joint, thrusters, are like rocket engines.
IncrediBots allows movement in a two-dimensional plane, in which the bottom of the user's screen is the gravitational 'down'. Although this lack of a third dimension can be limiting, it allows for much easier construction and faster processing speeds.
On November 20, 2010, the IncrediBot series' servers was shut down. The games are now available offline. Going to the website will take users to the community forum.
As of March 31, 2011, the forums and official game edits are now hosted on the original domain and are maintained by the current IncrediBots staff.
== Gameplay ==

IncrediBots includes three different modes of gameplay. The first, and by far most used, is the sandbox mode. In this mode, the player is allowed to build on top of a large, green platform, with a limit of 750 shapes. In another kind of gameplay, called 'challenges'(IncrediBots 2 only), the player is presented with user-created obstacles which must be reached despite author-set restrictions on the 'bot'. The player receives a score upon completion of each challenge, which may be submitted to the game's high score database. The submitted scores are viewable on a high score list, along with their replays and user names. The third mode of gameplay is the list of tutorials, which show how to play.
In Sandbox Mode and in the Tutorials, the game is made up of two 'parts'. The first is the editing view, in which shapes are created and connected and the "bots" are made. When the player is done creating their robot, then they may click the 'Play' button, which initiates the simulation and allows the user to control their creation using the user-set joint activation keys. While in this mode, players may not edit their robot, but instead may use it for the purpose it was constructed for.
Bots are constructed with two basic tools: shapes and joints. Shapes include rectangles, circles and triangles. Shapes have different settings, such as the ability to fixate them to their position, the ability to toggle collision with other shapes (excluding the sandbox), and the ability to alter their density. In IncrediBots, density is a value between 1-30 that can be changed to make the shape lighter or heavier. Shapes actively interact with each other through joints. The types of joints are rotating, sliding and fixed. Fixed joints 'weld' the two shapes together and cannot break. Rotating joints allow for rotational movement, and have a 'motor' that can be enabled. Once enabled, the motor causes rotational movement between the shapes when the user-set key is pressed, or automatically if set to do so. Rotating joints also have a set power and speed (between 1-30), and user-defined upper and lower rotation limits much like a servo motor,these joints can break. They also have a floppy or non-floppy option, which toggles a rotational 'brake'. Sliding joints are similar to 2 dimensional pneumatic pistons. They connect two objects but are unique in that the two objects do not have to be overlapping, and in that they collide with other shapes and add weight to the objects. Like rotating joints, they have set power and speed (1-30). Sliding joints also have an auto-oscillation setting which makes it expand and contract automatically. A fourth joint, thrusters, were once available only to "IncrediBots Supporters" in the first two games, but is currently a default joint in IncrediBots 3. They simply create a set amount of force in a chosen direction, applying it when the activation key is pressed, or automatically if set. Combined, shapes and joints allow for a huge amount of flexibility in creation.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Incredibots」の詳細全文を読む



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