翻訳と辞書
Words near each other
・ K-1 World MAX 2002 World Tournament Final
・ K-1 World MAX 2003 World Tournament Final
・ K-1 World MAX 2004 World Tournament Final
・ K-1 World MAX 2005 Championship Final
・ K-1 World MAX 2006 World Championship Final
・ K-1 World MAX 2007 World Championship Final
・ K-1 World MAX 2008 World Championship Tournament Final
・ K-1 World MAX 2009 World Championship Tournament Final
・ K-1 World MAX 2010 -70kg World Championship Tournament Final
・ K-1 World MAX 2014 World Championship Tournament Final
・ K-10 (Kansas highway)
・ K-10 robot
・ K-100 (missile)
・ K-100 (TV series)
・ K&W Cafeterias
K'
・ K'ahk' Ujol K'inich I
・ K'ahk' Ujol K'inich II
・ K'ak' Chan Yopaat
・ K'ak' Joplaj Chan K'awiil
・ K'ak' Tiliw Chan Chaak
・ K'ak' Tiliw Chan Yopaat
・ K'ak' Yipyaj Chan K'awiil
・ K'ak'upakal
・ K'allapayuq
・ K'allapayuq Urqu
・ K'an Chitam
・ K'an I
・ K'an II
・ K'an Joy Chitam I


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K' : ウィキペディア英語版
K'

K or , is a video game character from ''The King of Fighters'' fighting game series developed by SNK Playmore (formerly known as SNK). He debuted as the leader of the Hero Team in ''The King of Fighters '99'', released in 1999. He stars as the reluctant hero in the NESTS syndicate story arc of the series. He was created to be a "dark hero" in contrast to the series' previous protagonist Kyo Kusanagi.
K' is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of the powerful fighter Kyo into him to copy Kusanagi's pyrokinetic abilities. Angered by what NESTS did to him, K' betrays NESTS and decides to destroy them for using his body and deleting all his memories. Although he hates tournaments, K' uses the King of Fighters tournaments to find NESTS members and defeat them. In his search, he meets allies who have the same goal and joins forces with them. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.
Since his introduction in the series, K' has received both praise and criticism by video game publications. The character's gameplay has been praised for its style and differences from previous known fighting styles. His absence in ''The King of Fighters XII'' was controversial and his return in the following game was due mainly to his popularity as a character.
==Conception and creation==
To contrast the previous protagonist of the series, Kyo Kusanagi, K' was made to be the "dark hero". During the early phases of the development of ''The King of Fighters '99'', the introduction of K' to the series was meant to remove popular characters Kyo Kusanagi and Iori Yagami from the roster—though this idea was scrapped before the game's release.
Eiji, one of the game's designers, commented that he thought K' would be more popular than he turned out to be, noting that K' was too plain.
Nevertheless, character designer Tatsuhiko Kanaoka, better known as "Falcoon", said K' was one of his favorite original ''King of Fighters'' characters. Music composer Sha-V suggested that K' should yell "Dora!" or "Ora!" to mirror Kyo and Iori's shouts, "Doushita!" and "Kurei!" respectively. Konny, another music composer, jokingly wondered if K' is trying to say the word "dry", since the first word of his yell was "Dorei!"
It has been noted by several of the series' designers that K' is one of the most difficult characters to illustrate, since his look is very different when he is drawn by different illustrators. In the early development of the game, K' had a slicked back hairstyle, but as it was nixed by his powers, the character's hair was changed. They also jokingly mentioned that the reason for his hair being bushier than it needed to be may be a reflection of the conditions around him. ''The King of Fighters '99'' was developed at the same time as ''Garou: Mark of the Wolves''; developers noted several similarities between K' and ''Mark of the Wolves'' main character, Rock Howard, which caused K's designer to become very nervous. The producer of ''The King of Fighters 2002: Unlimited Match'', Neogeo Hakase, advised advanced players to use K' stating that once the player had learned how to control him, the character would become very strong during fights.
For ''The King of Fighters XIII'', K's design was crafted so that he had a "cool" appearance. Developers liked the result as his moves, such as putting on his sunglasses, were carefully detailed. His gameplay mechanics were developed so that gamers who had used him before would not find his new gameplay mechanics strange. In contrast to Kyo's flames, K's were designed with intention of making them look more violent. As a result of various ''The King of Fighters'' endings showing K' removing his red glove, a special move was required to show him doing the same thing. After thinking of several methods that would show this, the staff was inspired by ''The King of Fighters'' HK Comics printed adaptations in which the character's glove once broke after defeating his opponent, leading to his winpose that happens only after he has used his strongest technique. Following various revisions of K's technique, in order to better follow the material that inspired the move, the staff decided to make K' fight while wearing his sunglasses.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「K'」の詳細全文を読む



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