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Kahoot! is a free game-based learning platform, and one of the fastest growing educational technology brands in the world. Launched in August 2013 from Norway,〔 Kahoot! is now played by over 50 million people in 180 countries. Designed to be accessible to classrooms and other learning environments worldwide, Kahoot!’s learning games (“kahoots”) can be created by anyone, for any subject and for learners of any age. As Kahoot! may be played using any device, desktop or laptop with a web browser, it is rapidly gaining traction in classes with "bring your own device" policies. ==Usage== Kahoot! is typically used for formative assessment, to monitor each student’s progress towards learning objectives, identify strengths and weaknesses, and to identify areas where the students would benefit from more one-to-one teaching, more challenging learning opportunities, or a review of foundational knowledge for that subject. More experienced users also integrate kahoots into their curriculum to introduce new topics, increase retention of new facts, revise prior to exams, challenge classrooms around the world, survey opinions, gather insights, facilitate discussion, or to reward and re-energize learners. The majority of Kahoot!’s users are students and teachers in K-12 classrooms, with growing numbers across colleges and universities and post-graduate education. Businesses also use Kahoot! for workplace training and staff inductions. But, with a recource that everyone can use some students make "spoofs". Where there are comedy questions. This misuse can disrupt schools replacing the title a educational recource with "toy/distraction": 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Kahoot!」の詳細全文を読む スポンサード リンク
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