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・ Kaishan Temple
・ Kaisheim
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・ Kaisi Laagi Lagan
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Kaissa
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・ KAIST
・ KAIST Satellite Technology Research Center
・ Kaistarniemi
・ Kaisten
・ Kaisten, Aargau
・ Kaisu
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・ Kaisu-Mirjami Rydberg
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・ Kaisyuan Station
・ Kaisō District, Wakayama
・ KAIT


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Kaissa : ウィキペディア英語版
Kaissa

Kaissa ((ロシア語:Каисса)) was a chess program developed in the Soviet Union in the 1960s. It was named so after Caissa, the goddess of chess. Kaissa became the first world computer chess champion in 1974 in Stockholm.
== History ==
By 1967, a computer program by Georgy Adelson-Velsky, Vladimir Arlazarov, Alexander Bitman and Anatoly Uskov on the M-2 computer〔(The Fast Universal Digital Computer M-2 )〕 in Alexander Kronrod’s laboratory at the Institute for Theoretical and Experimental Physics had defeated Kotok-McCarthy running on the IBM 7090 at Stanford University. By 1971, Mikhail Donskoy joined with Arlazarov and Uskov to program its successor on an ICL System 4/70 at the Institute of Control Sciences.〔(Institute of Control Sciences )〕〔Mikhail Donskoy. (The history of Kaissa ). (in Russian)〕 In 1972 the program played a correspondence match against readers of popular Russian newspaper, ''Komsomolskaya Pravda''. The readers won, 1½-½. It was the journalists of ''Komsomolskaya Pravda'' who gave the program its name, ''Kaissa''.
Kaissa became the first world computer chess champion in 1974 in Stockholm. The program won all four games and finished first ahead of programs "Chess 4", "Chaos" and "Ribbit", which got 3 points.〔 (in Russian)〕 After the championship, Kaissa and Chess 4 played a game, which ended in a draw. The success of Kaissa can be explained by the many innovations it introduced. It was the first program to use bitboard. Kaissa contained an opening book with 10,000 moves 〔(KAISSA ) by Bill Wall.〕 and used a novel algorithm for move pruning. Also it could search during the opponent's move, used null-move heuristic and had sophisticated algorithms for time management. All this is common in modern computer chess programs, but was new at that time.
The last time when Kaissa participated in WCCC was its third championship, 1980 in Linz, where it finished tied for sixth to eleventh place.〔(3rd World Computer Chess Championship - Linz 1980 (ICGA Tournaments) )〕 The development of Kaissa was stopped after that due to decision of Soviet government that the programmer's time was better spent working on practical projects.〔
An IBM PC version of Kaissa was developed in 1990. It took fourth place in the 2nd Computer Olympiad in London in 1990.〔(2nd Computer Olympiad, Chess ) – Results〕〔Mikhail Donskoy, ("The Lifecycle of a Programmer" ), ''Polit.ru'', July 20, 2008 (in Russian)〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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