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Keyframe : ウィキペディア英語版
Key frame

A key frame in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. The drawings are called "frames" because their position in time is measured in frames on a strip of film. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with inbetweens.
==Use of key frames as a means to change parameters==
In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light (In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights). Lights have many parameters including light intensity, beam size, light color, and the texture cast by the light. Supposing that an animator wants the beam size of the light to change smoothly from one value to another within a predefined period of time, that could be achieved by using key frames. At the start of the animation, a beam size value is set. Another value is set for the end of the animation. Thus, the software program automatically interpolates the two values, creating a smooth transition.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Key frame」の詳細全文を読む



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