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Words near each other
・ Kokoro Connect
・ Kokoro Dance
・ Kokoro Hitotsu
・ Kokoro Kikuchi
・ Kokoro Komete
・ Kokoro Library
・ Kokoro no Ato
・ Kokoro no Hoshi
・ Kokoro no Placard
・ Kokoro no Sakebi o Uta ni Shitemita / Love Take It All
・ Kokoro no Senshi
・ Kokoro no Uta
・ Kokoro no Wakusei (Little Planets)
・ Kokoro Sora Moyō
・ Kokoro, Benin
Kokoromi
・ Kokorou
・ Kokory
・ Kokorzyn
・ Kokos
・ Kokos Elia
・ Kokosa (woreda)
・ Kokosei Restaurant
・ Kokoshane
・ Kokoshnik
・ Kokoshnik (architecture)
・ Kokosing Gap Trail
・ Kokosing River
・ Kokosz, Greater Poland Voivodeship
・ Kokoszczyn, Greater Poland Voivodeship


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Kokoromi : ウィキペディア英語版
Kokoromi

''Kokoromi'' is a group with the intent of promoting video games as an art form, and experimental gameplay worldwide. The collective consists of game pioneers and curators Damien Di Fede, Phil Fish, Heather Kelley, and Cindy Poremba. Most of the members met in 2005, working on a small game project for a cultural event in Montreal.
Throughout its growth, the ''Kokoromi'' collective has organized several game related shows, including the Gamma〔(Art21, September 2010 )〕 events (Gamma: Audio Feed, gamma 256, GAMMA 3D and Gamma IV), usually encouraging designers to consider gameplay in experimental ways. Often, these events foster new talent on the independent gaming scene. Award-winning games submitted to and launched at Gamma have included Jason Rohrer's Passage, Steph Thirion's Faraway, The Copenhagen Game Collective's B.U.T.T.O.N.,〔(Official homepage of B.U.T.T.O.N. )〕 and Kokoromi's own superHYPERCUBE. The group has also designed several independent game projects that follow its unique vision, most recently the dance party game ''Dancingularity''〔(Dancingularity on 'Venus Patrol', 2012 )〕—and its ''Drinkularity''〔(Roboexotica website, participants 2012 )〕 spin-off for the cocktail-robot event Roboexotica).
One of the founding members of Kokoromi, Phil Fish, has formed the independent game company Polytron, for the purpose of handling the development of the video game title, ''Fez''.
In 2015, the collective announced that (SUPERHYPERCUBE ) was being redeveloped for Sony's Playstation VR (formerly Project Morpheus). The expected release date has not been announced.
== References ==

*(Arthouse Games Interview with Phil Fish )
*(Hour: 'Indie gamers take videogames to new levels' )
*(Wired (online)'Indie Game Designers Find Inspiration By Thinking Small' )
*(Edge Online: 'Going Deep' )
*(Montreal Mirror: 'Indie Gaming on the Rise' )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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