翻訳と辞書 |
LegendMUD
''LegendMUD'' is a historically significant, award-winning MUD founded by a group of friends including virtual world designer Raph Koster. It opened publicly on February 14, 1994. It has received critical praise for its research and attention to detail in reconstructing past cultures within the game context. ==Game characteristics==
The thematic structure of ''LegendMUD'' is based on a literal interpretation of historical legend, with content based on real locales at various points in history, but with mythological elements included as concrete reality. ''LegendMUD'' was derived from DikuMUD. At present, it features over 8,000 rooms contained within 60 areas. ''LegendMUD'' features several innovations, one of which was that players were not required to select a character class such as mage or warrior. Rather, a skill system is used, which has been noted as extensive and original. The player selects a hometown affecting the types of skills which are then able to be learned. For example, a character from the industrial period San Francisco has the opportunity to learn about guns, but cannot learn magic. In contrast, a character from ancient period Ireland is capable of learning druidic skills, but can never learn about more modern ideas such as field surgery. To further innovate on the learning of skills, the character must through interaction with non-player characters learn whatever that NPC had to teach, with some of these requiring a small form of quest.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「LegendMUD」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|