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・ Lumley v Gye
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Lumines
・ Lumines Electronic Symphony
・ Lumines II
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・ Luminescence (disambiguation)
・ Luminescence (EP)
・ Luminescence (journal)
・ Luminescence!
・ Luminescent bacteria
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・ Luminese
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Lumines : ウィキペディア英語版
Lumines

is a puzzle video game based on sound and light patterns. Created by game designer Tetsuya Mizuguchi and his company, Q Entertainment, it was first released as a launch title for the PlayStation Portable in Japan on December 12, and released in North America on March 23, and released in Europe on September 1, . As of October 11, , ''Lumines'' has sold over half a million units since its original release in Japan. Europe has sold 180,000 units since its release in September 2005, and North America has sold around 300,000 since March while selling 70,000 units In Japan.〔(【引用サイトリンク】title=Lumines squares away half a million )
In September , mobile gamemaker Gameloft announced that they would be bringing both ''Meteos'' and ''Lumines'' to cell phones. ''Lumines Mobile'' was released on March 1, 2006. A port for the PlayStation 2 was released on February 18, in Europe and February 27, 2007 in North America as ''Lumines Plus''.〔(【引用サイトリンク】title=IGN: Lumines Plus Impressions )〕 It was also released for PC on the WildGames platform in December 2007 and later on Steam in 2008. In 2009, Lumines Touch was released on the iTunes App Store for iOS devices. The game was followed up by four sequels: ''Lumines Live!'' and ''Lumines II'' were released in 2006, ''Lumines Supernova'' in 2009,〔(【引用サイトリンク】title=GameSpot: Lumines Supernova explodes on PSN )〕 and ''Lumines Electronic Symphony'' in 2012.
==Gameplay==
''Lumines'' is a block-dropping game that may seem at first to be similar to ''Columns'' and ''Tetris''. A 2x2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Lumines」の詳細全文を読む



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