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MAXEkSAT : ウィキペディア英語版
MAXEkSAT

MAXEkSAT is a problem in computational complexity theory that is a maximization version of the Boolean satisfiability problem 3SAT.
In MAXEkSAT, each clause has exactly ''k'' literals, each with distinct variables, and is in conjunctive normal form. These formulas are called k-CNF formulas.
The problem is to determine the maximum number of clauses that can be satisfied by a truth assignment to the variables in the clauses.
We say that an algorithm ''A'' provides an ''α''-approximation to MAXEkSAT if, for some fixed positive ''α'' less than or equal to 1, and every kCNF formula ''φ'', ''A'' can find a truth assignment to the variables of ''φ'' that will satisfy at least an ''α''-fraction of the maximum number of satisfiable clauses of ''φ''.
Because the NP-hard ''k''-SAT problem (for ''k'' ≥ 3) is equivalent to determining if the corresponding MAXEkSAT instance has a value equal to the number of clauses, MAXEkSAT must also be NP-hard, meaning that there is no polynomial time algorithm unless P=NP. A natural next question, then, is that of finding approximate solutions: what's the largest real number ''α < 1'' such that some explicit P (complexity) algorithm always finds a solution of size ''α·OPT'', where ''OPT'' is the (potentially hard to find) maximizing assignment.
==Approximation Algorithm==
There is a simple randomized polynomial-time algorithm that provides a \textstyle(1-\frac)-approximation to MAXEkSAT: independently set each variable to true with probability , otherwise set it to false.
Any given clause ''c'' is unsatisfied only if all of its ''k'' constituent literals evaluates to false. Because each literal within a clause has a chance of evaluating to true independently of any of the truth value of any of the other literals, the probability that they are all false is \textstyle(\frac)^k = \frac. Thus, the probability that ''c'' is indeed satisfied is \textstyle 1-\frac, so the indicator variable \textstyle 1_c (that is 1 if ''c'' is true and 0 otherwise) has expectation \textstyle 1-\frac. The sum of all of the indicator variables over all \textstyle|C| clauses is (\textstyle 1-\frac)|C|, so by linearity of expectation we satisfy a \textstyle (1-\frac) fraction of the clauses in expectation. Because the optimal solution can't satisfy more than all \textstyle |C| of the clauses, we have that \textstyle ALG = (1-\frac)\cdot |C| > (1-\frac)\cdot OPT, so the algorithm finds a \textstyle \geq (1-\frac) approximation to the true optimal solution in expectation.
Despite its high expectation, this algorithm may occasionally stumble upon solutions of value lower than the expectation we computed above. However, over a large number of trials, the average fraction of satisfied clauses will tend towards \textstyle (1-\frac). This implies two things:
# There must exist an assignment satisfying at least a \textstyle (1-\frac) fraction of the clauses. If there weren't, we could never attain a value this large on average over a large number of trials.
# If we run the algorithm a large number of times, at least half of the trials (in expectation) will satisfy some \textstyle (1-\frac) fraction of the clauses. This is because any smaller fraction would bring down the average enough that the algorithm must occasionally satisfy more than 100% of the clauses to get back to its expectation of \textstyle (1-\frac), which cannot happen. Extending this using Markov's inequality, at least some \textstyle (\frac)-fraction of the trials (in expectation) will satisfy at least an \textstyle (1-\frac-\epsilon)-fraction of the clauses. Therefore, for any positive \textstyle \epsilon, it takes only a polynomial number of random trials until we expect to find an assignment satisfying at least an \textstyle (1-\frac-\epsilon) fraction of the clauses.
A more robust analysis (such as that in 〔(Max-SAT )〕) shows that we will, in fact, satisfy at least a \textstyle (1-\frac)-fraction of the clauses a constant fraction of the time (depending only on ''k''), with no loss of \textstyle \epsilon.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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