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MOTAS : ウィキペディア英語版
MOTAS

:''This article is about the game. For the expansion of the initialism, see MOTAS.''
The ''Mystery Of Time And Space'' (commonly known as MOTAS) is a popular online graphic adventure game created by Jan Albartus (LOGAN). The game was produced using Macromedia Flash (it was produced before Adobe bought-out Macromedia and renamed the product Adobe Flash) and was an early influential example of the escape the room genre.〔(For lots of gamers, escapism means starting out in a trap ), ''Toronto Star'', January 20, 2008〕 There are 20 levels of varying length, some consisting of a single room and others consisting a large network of rooms. Though advertised as a constant work-in-progress with "new levels coming soon," MOTAS has not been updated since May 2008 ( years ago).
The game is currently available in 15 languages, including English, French, German, Japanese, and both traditional Chinese and simplified Chinese. There is also a moderated chat room available for players to discuss the game.
The levels have been noted for their jazz soundtrack, especially the Christmas-themed Level 8 and its jazz representation of "Santa Claus Is Coming to Town". Levels 9 and 13 play a MIDI version of The Way You Look Tonight.
==Gameplay==
As with most games of this genre, the player interacts with the environment within the game by pointing at and clicking the elements within the game's environment in order to solve the game's puzzles, with many of them exhibiting a high technology and science fiction influence. The environment may be "searched" by clicking at various spots within the game's environments to uncover hidden items; for example, in the first room, the player has to retrieve a hidden key under the bed's pillow. Retrieved items can then be used to interact with elements within the environment to solve puzzles. A player uses retrieved items by clicking on it in his inventory (shown on the upper left corner), and then clicking on the element within the environment to interact with the element using the selected item. Taking the key from the previous example, a player can click on it when it is in his inventory, and then click on the cupboard's door again to open the cupboard using the retrieved key. If the item is not meant for the element, then nothing happens. Again using the key as an example: if the player tries to use the key on the door instead of the cupboard, nothing happens and the door remains locked.
Often, solving one part of the puzzle will reveal items, codes (passwords), or pathways that in turn that help solve another part of the puzzle. The aforementioned cupboard, for example, yields a screwdriver, and the screwdriver is used to unscrew the painting, which yields a screw in return, and so on. The player must often apply lateral thinking when trying to find uses for the items retrieved in order to solve the puzzles. Codes can be in a variety of formats, usually involving simple number sequences but can also be as complex as involving colours, directions and binary; these must be entered into the appropriate elements inside the game's environment correctly in order to advance through the game.
Some of the puzzles may be presented as a single element within the game's environment itself, rather than involving multiple items and elements within the game's environment; these are usually presented in the form of locks preventing access to other elements or pathways. For example, in one of the rooms on the tenth level, the player must unlock a safe by solving a circular, colourful pie chart-like puzzle, through interaction with the elements of the puzzle itself.
Many elements within the game, such as many pieces of furniture and some of the puzzles themselves, can be interacted without using any additional items. For example, unlocked doors can be opened simply by clicking on them, and some chairs can be moved around by clicking on them.
As the game advances, the gameplay itself steadily evolves at the same time, the levels and puzzles gradually becoming more complex and multi-layered. Levels begin taking place over multiple rooms at once and eventually ventures into an outside world beyond locked buildings. In later levels, the player acquires a device called the ''Manipulator of Time and Space'' (MOTAS) ''device'', which takes the player back to previous levels via time travel in order to retrieve items; the player then returns to the current level to solve the puzzles using the items retrieved.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「MOTAS」の詳細全文を読む



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