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''Magicka'' is an action-adventure video game based on Norse mythology and developed by Swedish independent developer Arrowhead Game Studios. It was released via Steam for Microsoft Windows on January 25, 2011. A free demo was also made available for download. The game was developed by eight students at Luleå University of Technology in Skellefteå, Sweden and sold over 200,000 copies in its first 17 days on sale. It had sold 1.3 million copies and 4 million DLC packs as of January 2012, making it one of the most successful games published by Paradox Interactive and was credited with a 250% rise in profits for Paradox during 2012. As of June 2014, it has sold 2.8 million copies on Steam. In ''Magicka'', up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like Warhammer and Diablo, while also making regular use of comedy and self-referential humor. The game also takes liberties when it comes to the classic fantasy setting, at one point supplying the players with an M60 machine gun. In expansions the game also explores a Vietnam War setting as well as the Lovecraftian Cthulhu universe. On June 9, 2014, ''Magicka 2'' was announced at E3 as the upcoming sequel of the original game. The game was developed by Pieces Interactive, the developers of some of the DLC for the original game, and was released in May, 2015. == Gameplay == ''Magicka'' is an action-adventure game played in a 3D environment from an isometric perspective. A single player or up to four simultaneous cooperative players take on the roles of wizards tasked with stopping an evil sorcerer that has thrown the world into a state of turmoil. The main adventure campaign consists of 13 levels. In contrast to role-playing game mechanics that traditionally dominate among magic and wizardry-based video games, ''Magicka'' has no character class structure. Similarly there is no "mana bar", or energy meter that limits the use of special abilities, as magic spells can be cast without limit and do not require the consumption of any finite resource. The game is also exceptionally scant in its utilization of powerup items, as one of the developers' goals was to shift focus away from the acquisition of material goods, or "loot", as player motivation. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Magicka」の詳細全文を読む スポンサード リンク
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