翻訳と辞書 ・ Mazeppa (opera) ・ Mazeppa (symphonic poem) ・ Mazeppa Bay ・ Mazeppa National Park ・ Mazeppa Township ・ Mazeppa Township, Grant County, South Dakota ・ Mazeppa Township, Wabasha County, Minnesota ・ Mazeppa, Minnesota ・ Mazeppa, Pennsylvania ・ Mazer ・ Mazer (drinking vessel) ・ Mazer Ab Anari ・ Mazer in Prison ・ Mazer v. Stein ・ Mazer Zaouia ・ Mazera ・ Mazeras ・ Mazerat-Aurouze ・ Mazeray ・ Mazerier ・ Mazerlan ・ Mazerny ・ Mazerolles ・ Mazerolles, Charente ・ Mazerolles, Charente-Maritime ・ Mazerolles, Hautes-Pyrénées ・ Mazerolles, Landes ・ Mazerolles, Pyrénées-Atlantiques ・ Mazerolles, Vienne ・ Mazerolles-du-Razès
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Mazera
Mazera is an adventure game created by Cold River Studios and published by Astraware for Palm OS and Pocket PC. The player plays Ix, who as a boy was captured by an alien race called the Mazerians and imprisoned in their zoo, until one day something happens that gives him a chance to escape. As Ix makes his escape, he must solve a large variety of puzzles and challenges so that he can return to his home planet Ixus.〔(JadeDragon's review of Mazera ), retrieved 21 March 2009.〕〔(Review: Astraware Mazera ), retrieved 21 March 2009.〕 ==Gameplay==
Mazera is essentially a puzzle-solving game, with elements of adventure games and even bit of action games mixed in, sporting a large variety of challenges ranging from Sokoban-style puzzles to memory games (such as a variation on Concentration) to rudimentary Chess to a humorous take on Pong. Each puzzle or challenge appears in its own "room" or area, which are integrated into a larger game world. These areas are often revisited later in the game, thus adding the element of adventure and exploration to the puzzles. If Ix is killed while trying to solve a particular puzzle or challenge, the puzzle is reset and the player is given the chance to retry. The player may also voluntarily restart the room if it reaches an unsolvable state. There are no penalties for failure and no limits to retries, thus making the game primarily one of puzzle-solving.〔(Astraware's Mazera, reviewed by Edward Hewlett ), retrieved 21 March 2009.〕 The game controls are straightforward, and control Ix's movement. Actions are performed by touching the object in question (for example, touching an NPC to initiate conversation). There is also a function for viewing a map of the current game area. The game does not come with any extensive documentation; the player learns how to interact with the game world as he progresses through it. In some areas, part of the challenge is to figure out what exactly is the puzzle Ix must solve.〔(Maya's review of Mazera on PalmAddicts ), retrieved 21 March 2009.〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Mazera」の詳細全文を読む
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