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MexScript
MexScript〔http://wiki.xentax.com/index.php/MexScript〕 is a multi-paradigm computer scripting language used in a number of game resource archive file handlers. It was originally created for the 16-bit command-line tool multiex, and later 32-bit versions of MultiEx Commander. It is a script that enables the end user to have the interpreting program perform a number of tasks needed to access file contents, as well as to replace file contents. The MexScript has since become one of the standards to process game archives, as is indicated by the implementation of the script (also referred to as multiex, MexCom3, BMS) in similar programs, such as Dragon UNpack,〔http://www.elberethzone.net/en/dup-dev-download.html〕 Game Extractor,〔http://www.watto.org/extract/info.html〕 FusePAK,〔http://fusepak.sourceforge.net/bms.php〕 and the more recent dialect QuickBMS.〔http://aluigi.altervista.org/quickbms.htm〕 ==History==
MexScript was created in 1997 for multiex by Mike Zuurman and fed to the tool using .INI files.〔http://www.gamers.org/pub/idgames2/newstuff/mcmex1_9.txt〕〔http://www.zuurman.net/multiex-v1-6〕 The script was improved upon in later releases of MultiEx Commander. The name stems from the abbreviation of multiex to 'mex', though it is also referred to as Binary MultiEx Script (BMS) which in essence is a compiled version of MexScript.〔http://wiki.xentax.com/index.php/MexScript〕〔http://www.the-horror.com/forums/archive/index.php/t-7657.html〕〔http://trac.assembla.com/Da_FileServer_Projects/wiki/BinaryMapper〕 MexScript is interpreted by a Dynamic-link library called "multiex.dll" for the Windows version of MultiEx Commander, and a public version was released on the 24th of July 2003.〔http://planetquake.gamespy.com/fullstory.php?id=77974〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「MexScript」の詳細全文を読む
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