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・ Mikel Thomas
・ Mikel Urizarbarrena
・ Mikel Vesga
・ Mikel Zarrabeitia
・ Mikel Álvaro
・ Mikeladze
・ Mikelangelo Loconte
・ Mikelanxhelo Bardhi
・ Mikele Barber
・ Mikele Leigertwood
・ Mikelenge
・ Mikelis Avlichos
・ Mikell Simpson
・ Mikell's
・ Mikelrypsh
Mikengreg
・ Mikeover Ltd v Brady
・ Mikepércs
・ Mikes
・ Mikes (restaurant)
・ Mikes (surname)
・ Mikes family
・ Mikeschair
・ Mikeschair (album)
・ Mikesville
・ Mikesville, Florida
・ Mikesville, Wisconsin
・ Miketz
・ MIKEY
・ Mikey


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Mikengreg : ウィキペディア英語版
Mikengreg

Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include ''Solipskier'', ''Gasketball'', and ''TouchTone''. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game ''Dinowaurs''. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as ''Gray'', ''Lifecraft'', and ''Fig. 8'' for Flash game sites such as Kongregate. ''Dinowaurs'' was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus.
They later became Mikengreg in 2010 and released ''Solipskier'' in August for both Flash and iOS later that year. Its success let them take a more experimental approach towards their next game, the free-to-play ''Gasketball''. Mikengreg ran out of money during the game's development and the two lived on friends' couches. The game was reviewed favorably upon its August 2012 launch, but did not earn near the developers' estimates. Their next game, ''TouchTone'' (2015), spent two years in development.
== Intuition Games ==

Boxleiter and Wohlwend met in an experimental video game development class at Iowa State University.〔〔 Wohlwend had attempted to help Boxleiter with a project, but quit after drawing a few aliens.〔 Boxleiter said he "didn't like () much after that".〔 They met again as coworkers at the university's Virtual Reality Application Center during Boxleiter's final year of college (Wohlwend's penultimate year). Upon discovering their close interests, they began to work on an Adobe Flash game named ''Dinowaurs'' while they completed college. Boxleiter graduated in 2007 with a degree in computer science, and Wohlwend a year later with a degree in graphic design. They concluded that they needed a company to make money while they worked on the game with collaborators,〔 and around May 2007,〔 founded Intuition Games at the university's Research Park.〔 They decided to stay in Ames, Iowa due to its financial feasibility and local connections,〔 but two other members of the team, Josh Larson and Ted Martens, lived in Des Moines and Chicago, respectively.〔 The team met as students at Iowa State through work and game development circles. They saw Flash games as an easy entry point into full-time self-employment, but planned to eventually work on console platforms such as WiiWare. Before ''Dinowaurs'', the team made a game about a destructive porpoise, which was abandoned when ''Dinowaurs'' received funding.〔
In their development process, Boxleiter and Wohlwend both proposed and worked on each other's ideas, and would drop the ideas they found unexciting. The two also built games from keywords and brainstorming, and would flesh out the game mechanics through "heated" argument.〔 Their labor as a team was divided in that Wohlwend always did the art and Boxleiter the programming, as reflective of their skills at the time. The pair agreed to an assessment of their partnership as "left-brain right-brain", and agreed that "editing"—the process of iterating through revisions—was central to their joint work.〔 As they worked, they always retained their prototypes.〔 They both appreciated the "creative freedom" of being self-employed, though they struggled with the business aspects, relative workplace "isolation", low salaries, and lack of job stability.〔 Both were motivated to do their own work instead of contracted tasks. They thought of themselves as artists and of their work as experimental.〔 Boxleiter and Wohlwend worked long hours when making the Flash games, which they found exciting and unsustainable.〔 At Intuition, they worked on games such as ''Dinowaurs'', ''Gray'', ''Fig. 8'', and ''Liferaft'' and participated in at least six game jams.〔 As of April 2010, they had created 10 games together.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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