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MonoGame
MonoGame is free software used by game developers to make their Windows and Windows Phone games run on other systems. It currently supports Mac OS, Linux, iOS, Android, PlayStation Mobile, and the OUYA console. It implements the Microsoft XNA 4 Application programming interface. It has been used for several bestselling games, including Bastion and Fez. ==History== MonoGame is the evolution of XNA Touch (September 2009) started by Jose Antonio Farias〔https://www.facebook.com/jalfbr〕 and Silver Sprite by Bill Reiss. The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite based games. The last official 2D only version was released as 2.5.1 in June 2012. Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,〔(RenderTarget3D for DirectX by tomspilman · Pull Request #1549 · mono/MonoGame · GitHub )〕 support for multiple GameWindows,〔(Multiple GameWindow support for Windows/DirectX by jamesford42 · Pull Request #1465 · mono/MonoGame · GitHub )〕 and a new cross-platform command line content building tool.〔(MonoGame Content Builder · mono/MonoGame Wiki · GitHub )〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「MonoGame」の詳細全文を読む
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