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MonoTouch : ウィキペディア英語版
Mono (software)

Mono is a free and open source project led by Xamarin (formerly by Novell and originally by Ximian) to create an Ecma standard-compliant, .NET Framework-compatible set of tools including, among others, a C# compiler and a Common Language Runtime. The logo of Mono is a stylized monkey's face, ''mono'' being Spanish for ''monkey''.
The stated purpose of Mono is not only to be able to run Microsoft .NET applications cross-platform, but also to bring better development tools to Linux developers. Mono can be run on many software systems including Android, most Linux distributions, BSD, OS X, Windows, Solaris, and even some game consoles such as PlayStation 3, Wii, and Xbox 360.
The Mono project has been controversial within the open-source community, as it implements portions of .NET Framework that may be covered by Microsoft patents. Although standardized portions of .NET Framework are covered under Microsoft's "Open Specification Promise"—a covenant stating that Microsoft would not assert its patents against implementations of its specifications under certain conditions, other portions are not, which led to concerns that the Mono project could become the target of patent infringement lawsuits.
==History==

When Microsoft first announced their .NET Framework in June 2000 it was described as "a new platform based on Internet standards", and in December of that year the underlying Common Language Infrastructure was published as an open standard, "ECMA-335", opening up the potential for independent implementations. Miguel de Icaza of Ximian believed that .NET had the potential to increase programmer productivity and began investigating whether a Linux version was feasible. Recognizing that their small team could not expect to build and support a full product, they launched the Mono open source project, on July 19, 2001 at the O'Reilly conference.
After three years' development, Mono 1.0 was released on June 30, 2004.〔(【引用サイトリンク】title=OSS .NET implementation Mono 1.0 released - Ars Technica )〕 Mono evolved from its initial focus of a developer platform for Linux desktop applications to supporting a wide range of architectures and operating systems - including embedded systems.〔(【引用サイトリンク】title=Supported Platforms )
After Novell was acquired by Attachmate in April 2011, Attachmate announced hundreds of layoffs for the Novell workforce, putting in question the future of Mono.
On May 16, Miguel de Icaza announced in his blog that Mono would continue to be supported by Xamarin, a company he founded after being laid off from Novell. The original Mono team had also moved to the new company. Xamarin planned to keep working on Mono and had planned to rewrite the commercial .NET stacks for iOS and Android from scratch, because Novell still owned MonoTouch and Mono for Android at the time. After this announcement, the future of the project was questioned, MonoTouch and Mono for Android being in direct competition with the existing commercial offerings now owned by Attachmate, and considering that the Xamarin team would have difficulties proving that they did not use technologies they formerly developed when they were employed by Novell for the same work. However, in July 2011, Novell, now a subsidiary of Attachmate, and Xamarin, announced that it granted a perpetual license to Xamarin for Mono, MonoTouch and Mono for Android, which officially took stewardship of the project.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Mono (software)」の詳細全文を読む



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