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・ Moonshine (Dave Douglas album)
・ Moonlight gourami
・ Moonlight Graham
・ Moonlight Head
・ Moonlight Hours
・ Moonlight in Havana
・ Moonlight in Hawaii
・ Moonlight in Vermont
・ Moonlight in Vermont (album)
・ Moonlight in Vermont (film)
・ Moonlight in Vermont (song)
・ Moonlight Lady
・ Moonlight Madness
・ Moonlight Madness (Barry Gibb album)
・ Moonlight Madness (Teri DeSario album)
Moonlight Madness (video game)
・ Moonlight Mask
・ Moonlight Masquerade
・ Moonlight Maze
・ Moonlight Mile
・ Moonlight Mile (film)
・ Moonlight Mile (manga)
・ Moonlight Mile (novel)
・ Moonlight Mile (song)
・ Moonlight Murder
・ Moonlight Musicals Amphitheater
・ Moonlight Nagara
・ Moonlight Nights
・ Moonlight on the Avenue of Faith
・ Moonlight on the Highway


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Moonlight Madness (video game) : ウィキペディア英語版
Moonlight Madness (video game)

''Moonlight Madness'' is a video game for the ZX Spectrum home computer, published in 1986 by Bubble Bus Software. It is an arcade adventure game in which players control a boy scout. The object of the game is to unlock a safe within a mansion to obtain pills for the mansion's owner, a mad scientist, who has collapsed. This requires the player to traverse the mansion's rooms while avoiding hazards such as dangerous house servants and fatal falls.
The game was developed by John F. Cain, who had previously created ''Booty'', a popular budget game. ''Moonlight Madness'' was criticized for its price on release, £7.95 in the UK, as well its technical issues. The game's graphics, gameplay and sound were negatively rated by critics, though some reviewers were more positive over these different aspects of the game.
==Gameplay==
Players must guide a boy scout through a 43-room mansion in order to obtain 16 keys and a combination before running out of time. These unlock a safe containing the pills needed to save the mansion owner's life. It is necessary to jump onto platforms and evade enemies in order to progress.〔 At the start of the game the player has three lives; a life is lost should the boy scout fall too far or come into contact with one of the mansion's servants or traps. Rooms contain doors that can be entered to move around the mansion, as well as push buttons and hazards. Pressing buttons can result in lifts being activated, platforms appearing or in an enemy appearing. One of the mansion's rooms is a corridor of eight doors with a large pair of eyes above them; this room acts as a maze. A tune is played continuously during play,〔 but can be toggled on or off.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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