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Mudflation : ウィキペディア英語版
Mudflation

Mudflation, from MUD and inflation, is an economic issue that exists in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value. This can take many forms and have many causes, including new items introduced by an expansion pack, fundamental imbalances in the in-game economy, or even spread of information that allows a previously rare resource to be acquired more easily.
== History of the term ==

The term ''mudflation'' became popular during the height of the MMORPG ''EverQuests dominance, coming into common usage after the release of the ''Ruins of Kunark'' (2000) expansion. The term originated many years prior with MUDs, the text based forerunner of MMORPGs, that also suffered from the same currency supply problems. According to Google Groups, the earliest Usenet posting that used this term was from April 1993.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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