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In contrast with 3D binocular ''stereoscopy'' (displaying a 3D scene via a left-eye and right-eye angle), 3D multiscopy displays multiple angles at once.〔Douglas Lanman, Matthew Hirsch, Yunhee Kim, Ramesh Raskar. Content-adaptive parallax barriers: optimizing dual-layer 3D displays using low-rank light field factorization. Proc. of SIGGRAPH Asia 2010 (ACM Transactions on Graphics 29, 6), 2010.〕 This allows a viewer to move their head around the 3D subject to see it from different angles. ==Examples== Examples of multiscopic (as opposed to stereoscopic) 3D technologies include:〔http://web.media.mit.edu/~mhirsch/hr3d/〕 * Parallax-based technologies : * parallax barriers (e.g. Nintendo 3DS) : * integral imaging (lenticular sheets or fish-eye arrays) * Volumetric technologies: : * sweeping a projection across subsurfaces : * transparent substrates (such as "intersecting laser beams, fog layers") * Holography (including real-time holography) 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Multiscopy」の詳細全文を読む スポンサード リンク
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