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・ Musée des 24 Heures du Mans
・ Musée des Années Trente
・ Musée des Armées
・ Musée des Arts Décoratifs
・ Musée des Arts Décoratifs, Paris
・ Musée des Arts décoratifs, Strasbourg
・ Musée des Arts et Métiers
・ Musée des Arts Forains
・ Musée des Augustins
・ Musée des Automates
・ Musée des Beaux Arts (poem)
・ Musée des Beaux-Arts d'Angers
・ Musée des beaux-arts d'Arras
・ Muswellbrook, New South Wales
・ Musweswenedi
Musya
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・ Musyoki
・ Muszaki
・ Muszaki Abu Bakar
・ Muszkowice
・ Muszkowo
・ Muszyna
・ Muszynianka Muszyna
・ Muszynka
・ Muszyński
・ Musäus
・ Musée "Bible et Terre Sainte"
・ Musée "Les secrets du chocolat"
・ Musée Adja Swa


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Musya : ウィキペディア英語版
Musya

''Musya: Imoto's Saga'' or ''Musya: The Classic Japanese Tale of Horror'', known in Japan as ''Gōsō Jinrai Densetsu Musya'' (豪槍神雷伝説「武者」 ''Gōsō Jinrai Densetsu Musha'', roughly "Brave Spearman Jinrai's Legend - Warrior"), is a 1992 action platformer video game developed by Jorudan and published by Datam Polystar for the Super Nintendo Entertainment System. The game was translated into English by Seta U.S.A.. ''Musya'' was released in Japan on April 21, 1992 and in North America in December 1992. The name ''Musya'' is romanized by the English translators in the Kunrei-shiki style (''Musya'') instead of the Hepburn romanization style (''Musha'').
== Gameplay ==

Imoto, bearing 16 units of health (Qi (気 ''Ki'', meaning "life energy")), dies when the health is depleted. He carries up to three lives (命 ''Inochi''). The game starts with three lives; once the life count is zero and Imoto dies, the game ends. When Imoto defeats a boss, the words "monster defeated" (怨霊調伏 ''Onryō Chōfuku'', "Vengeful Ghost Submitted") appear and the player gains a scroll containing a new spell.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Musya」の詳細全文を読む



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