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''Neverwinter Nights'' is a third-person role-playing video game developed by BioWare and published by Atari. Interplay Entertainment was originally set to publish the game, but financial difficulties led to a change of publisher. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. ''Neverwinter Nights'' is set in the fantasy world of the ''Forgotten Realms'' campaign setting, with the game mechanics based on the ''Dungeons & Dragons'' 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original ''Neverwinter Nights'' online game, the first ever graphical massively multiplayer online role-playing game (MMORPG),〔(Stormfront Studios Honored At 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game ) MCV, January 10, 2008〕 which operated from 1991 to 1997 on AOL. The original release of ''Neverwinter Nights'' includes the game engine, a game campaign that can be played as single player or in multiplayer mode, and on Windows releases, the Aurora toolset used for creating custom content that would run in the same engine. Three expansion packs were subsequently released for the game: ''Shadows of Undrentide'' in June 2003; ''Hordes of the Underdark'' in December 2003; and ''Kingmaker'' in November 2004. BioWare then began selling premium modules through an online store in late 2004. The game's success led to a sequel, ''Neverwinter Nights 2'', released on October 31, 2006. ==Gameplay== The original scenario supplied with the ''Neverwinter Nights'' game engine is known as the official campaign. It comprises approximately sixty hours of gameplay. The gameplay centers on the development of a player character (PC) through adventuring, who ultimately becomes the hero of the story. The PC is tasked with defeating a powerful cult, collecting four reagents required to stop a plague, and finally thwarting an attack on the city of Neverwinter, located along the Sword Coast of Faerûn, in the Forgotten Realms campaign setting of ''Dungeons & Dragons''. The first and final chapters of the official campaign deal with the city of Neverwinter itself, but the lengthy mid-story requires the player to venture into the surrounding countryside and travel northward to the city of Luskan. Along the way, many optional side quests are made available. As in the ''Dungeons & Dragons'' tabletop game, the first thing a player must do is create a new character. The game provides a set of ready-made characters, or the player may create one from scratch. A series of panels are presented for selection of the character's gender, race, character class, alignment, ability scores (such as strength and intelligence), specialized abilities called skills and feats, in-game appearance, and name. This process grants significant allowance for customization; one can be, for example, an outdoorsman (ranger) or a healer (cleric), then choose skills and feats that would work well with that class in the game. Following a small prelude, there are four chapters in the original game, with each chapter following part of the general storyline. Within each chapter, there are many quests, subquests, and mini-storylines provided to the player. Depending on the specific quests completed, and the unique items kept, some storylines are continued throughout the entire game, such as the Henchman's or Aribeth's tales. Completing many of the side quests will give the player's character more experience and special items, making them improve more rapidly and continue to make the game easier as the player progresses. These improvements come in the form of levels earned through experience points, with each level providing the protagonist with a set of enhancements as selected by the player. The game's mechanics are based on the ''Dungeons & Dragons'' 3rd edition rule set;〔 the outcome of most actions, such as combat and skills usage, are randomly determined by dice rolls. For example, when a fighter attacks, the computer would digitally "roll" a 20-sided die (called a d20 in-game) to determine if he hits the target. On a success, another dice is rolled to determine the damage dealt, with powerful weapons assigned to dice with a greater number of sides, due to their ability to do more damage. Although the outcome of nearly all actions is determined by dice rolls, the player does not see them, with the results calculated in the background. However, the player has the option to display the outcomes of these rolls. The player can control the game almost entirely via the mouse.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Neverwinter Nights」の詳細全文を読む スポンサード リンク
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