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Nadirim
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Nadirim : ウィキペディア英語版
Nadirim

''Nadirim'' was a free-to-play, browser-based, massively multiplayer online, role playing game developed and published by Twisted Tribe Ltd. Placed in a fantasy world inspired by the tales of the Arabian Nights, it does not require downloads or installation. Furthermore, the developers are promising strong PvE and PvP content.
The game, developed first by Digital Reality was first announced on 14 July 2010. Five months later, on 12 October 2010 ''Nadirim'' was announced to go to closed beta phase. Shortly, only two weeks later the launch of the closed beta was postponed to the end of 2010 and finally went to CB phase on 8 December 2010.
Nadirim was officially released on 7 November 2011.
During the closed beta the development was taken over by Twisted Tribe Ltd. and a new version of the game was announced. After 8 months of developing the game finally went to open beta on 26 July 2011 and the developers still add new features almost on weekly basis.
Nadirim has been shut down as of June 30th, 2013.
==Gameplay==

Nadirim is a combination of classic isometric Diablo style RPG and traditional role playing games like Final Fantasy where players travel in a top-down board along an invisible grid.
The game incorporates an open ended gameplay, where the main plot of the game unfolds through story quests, while daily and group quests and strong PvE content provides deeper exploration of the maps. The open word was introduced only in the open beta; in the CB the players were able to explore only three main cities. Because of the open world the main quest can be postponed or ignored for as long as the players wish in order to explore the expansive game world, by following side-quests, slaying mobs and developing their character. The player is free to go anywhere in the world of Nadirim at any time while playing the game even after completing the main quest, so basically the game never ends and the players may build up the character indefinitely.

According to the developers the current map is made out of 17718 average screens and that is 200 times larger than the players could meet in the closed beta. Since the map is this large fast travel system is available between the larger cities with caravansary and NPC’s with what players can travel on shorter distance.
One can fight Mobs, and engage in various PvP competitions to gain extra experience or share the loot from the looting, players can easily find friends to enter group quests or fights with. Using different skills in the turn-based combat allows players to make each battle a unique one.
The story is getting a central role in the game, this kind of strong accent on the story is not too common in browser games. In the game the players begin in a training area, where they are introduced to the tutorial and can learn the basics of interacting with quest-giving and "talking dummy" NPCs, how to use items and equipment, and participate in two simple fights. After completing the quests, players can start to explore the expansive open world. There they can opt to follow the plentiful quests, to battle mobs of their own choosing, or combine the two methods to gain experience and loot. The main questline (green) must be followed through the end of the second area to be granted access to the later cities and higher level enemies, however there are also side (yellow) and daily (blue) quests enough to keep a player growing and progressing up to the current level cap of 25. Unaccepted quests and current quest destinations can be located using the in-game, zoomable map. A directional arrow will point players to the next quest location or to the general area of mob spawn for the quest actively selected in the Quest Tracker.
Along the way, players must choose the skills and equipment best suited for their character class, personal style of play, and enemies being challenged. To earn more dinar, the in-game currency, to purchase additional equipment, clothing or healing potions, players can collect and sell gathered items and unwanted loot.
Regarding the game mechanics, each character starts with a limited number of Energy Points. Energy is needed to accept quests and PvE battles, although PvP battles are free of charge. Energy will regenerate automatically at a set rate. Additional energy can be restored by the use of Elixirs, a limited number of which can be won in-game with more being available for purchase through the Gem shop.
Nadirim offers self-directed character development both in combat statistics and physical appearance. Upon start-up, players can customize gender and physical appearance of their characters. As play progresses armor, weapons and apparel can be obtained through purchase from vendors or loot drops from defeated enemies. These unique representations can be viewed in greater detail during combat.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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