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・ PSG Institute of Management Coimbatore
・ PSG Institute of Medical Sciences & Research
・ PSG Public Schools
・ PSG Zlín
・ PSG1 (gene)
・ PSG10
・ PSG2
・ PSG3
・ PSG4
・ PSG5
・ PSG6
・ PSG9
・ PSGA
・ PSGC Ciamis
・ PSGI
PSGL
・ PSGL Gayo Lues
・ PSH
・ Pshatavan
・ Pshavi
・ Pshdar District
・ PSHDL
・ PSHE and Citizenship Advisory Service
・ Pshevorsk (Hasidic dynasty)
・ Pshish River
・ PSHS
・ Psi
・ PSI (album)
・ Psi (comics)
・ PSI (computational chemistry)


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PSGL : ウィキペディア英語版
PSGL
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused.
PSGL meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, ''PlayStation Shader Language'' (PSSL).
==Features==

*Programmable shading with Cg
*OpenGL ES 1.1 extensions (VBO, FBO, PBO, Cubemap)
*texture extensions (FP, DXT, 3D, NPO2, Aniso, Depth, Vertex Textures)
*primitive/rendering extensions (Instancing, Primitive Restart, Queries, Conditional Rendering)
*synchronization extensions (Fences, Events)
*SCE performance extensions (TextureReference, AttribSet)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「PSGL」の詳細全文を読む



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