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・ Pains of Autumn
・ Pains, district of Santa Maria
・ Pains, Minas Gerais
・ Pains, Santa Maria
・ Pains.
・ Painscastle
・ Painscastle Rural District
・ Painsec Junction, New Brunswick
・ Painsec, New Brunswick
・ Painshawfield
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PainStation
・ Painsthorpe
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・ Painswick
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・ Painswick Lodge
・ Paint
・ Paint (band)
・ Paint (disambiguation)
・ Paint (software)
・ Paint adhesion testing
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PainStation : ウィキペディア英語版
PainStation

Painstation is an art object and arcade game based on Pong developed by the artists' group, "/////////fur//// art entertainment interfaces", with pain feedback.
==History==
The system was originally developed by Tilman Reiff and Volker Morawe, two students at the ''Kunsthochschule für Medien Köln'' (Academy of Media Arts Cologne) in 2001, as an interactive art object. The pair later enhanced the device and released it under the company name of the "//////////fur//// art entertainment interfaces".〔See (Painstation-Neuzeitliches Duellierungs Artefakt (Painstation - Modern Duelling artifact) )〕 The designers were inspired by the children's game Folter-Mau-Mau〔On the Media, June 27, 2003, Transcript and interview as .mp3 at (They Like Pain(Station) )〕 and the development of the modern computer game.
A similar game concept was featured in the 1983 James Bond movie ''Never Say Never Again''.
The original concept was followed up with other stages of development which were regularly exhibited worldwide in different cultural contexts.
Following talks with Sony, the artists described the Painstation as "The artwork formerly known as Painstation".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「PainStation」の詳細全文を読む



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