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PhysFS : ウィキペディア英語版
PhysicsFS

PhysicsFS (''PhysFS'' for short) is a zlib-licensed programming library written in C for virtual file access.〔(), PhysicsFS Home Page〕〔(), Allegro library Documentation〕 PhysicsFS is designed to provide a hardware abstraction layer to the developer, allowing them to access files contained within various archive formats as well as direct access to the filesystem, which would all be represented in a single virtual Unix-like file tree.〔 PhysicsFS initially supported ZIP, Quake PAK, and Doom WAD file formats, but recent editions expand filetype support to LZMA-compressed 7z, Build engine GRP, and Descent HOG and MVL formats.〔
== Usage ==
PhysicsFS is mainly used in the video game industry, but can be used by other sorts of programs, too. The Allegro,〔 LÖVE〔(), list of third-party libraries used by LÖVE〕 and NAS2D〔(), third-party libraries used by NAS2D〕 game engines support it natively. Video games that use PhysicsFS include Dead Meat, netPanzer, and MindBender.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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