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Planarity :''This article is about the game; for the graph theory property, see Planar graph.'' Planarity is a puzzle computer game by John Tantalo, based on a concept by Mary Radcliffe at Western Michigan University. The name comes from the concept of planar graphs in graph theory; these are graphs that can be embedded in the Euclidean plane so that no edges intersect. By Fáry's theorem, if a graph is planar, it can be drawn without crossings so that all of its edges are straight line segments. In the planarity game, the player is presented with a circular layout of a planar graph, with all the vertices placed on a single circle and with many crossings. The goal for the player is to eliminate all of the crossings and construct a straight-line embedding of the graph by moving the vertices one by one into better positions. ==History and versions== The game was written in Flash by John Tantalo at Case Western Reserve University. Online popularity and the local notoriety he gained placed Tantalo as one of Cleveland's most interesting people for 2006.〔 〕 It in turn has inspired the creation of a GTK+ version by Xiph.org's Chris Montgomery, which possesses additional level generation algorithms and the ability to manipulate multiple nodes at once.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Planarity」の詳細全文を読む
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