翻訳と辞書
Words near each other
・ Powerful (song)
・ Powerful goshawk
・ Powerful Music
・ Powerful number
・ Powerful owl
・ Powerful p-group
・ Powerful People
・ Powerful Robot Games
・ Powerful Stuff
・ Powerful Stuff (public information film)
・ Powerful Thing
・ Powerful Women of Wrestling
・ Powerful woodpecker
・ Powerful-class cruiser
・ PowerFX
Powergaming
・ PowerGenix
・ Powerglide
・ Powerglide (album)
・ Powerglide (disambiguation)
・ Powerglide (Transformers)
・ Powerglove (band)
・ Powerhaul
・ Powerhaus
・ PowerHawk
・ Powerhead
・ Powerhead (pump)
・ Powerhouse
・ Powerhouse (1997 band)
・ Powerhouse (club)


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Powergaming : ウィキペディア英語版
Powergaming
Powergaming (or power gaming) is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximising progress towards a specific goal, to the exclusion of other considerations such as storytelling, atmosphere and camaraderie. Due to its focus on the letter of the rules over the spirit of the rules, it is often seen as unsporting, un-fun, or unsociable. This behaviour is most often found in games with a wide range of game features, lengthy campaigns or prize tournaments such as massively multiplayer or collectible games.〔
== Role-playing games ==
Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximising the power the player wields in the game world by way of their avatar. This is known as min-maxing, due to the practice of balancing the PC's abilities through maximising desirable or "powerful" traits while minimising underpowered or unuseful traits. Such characters often draw criticism for not fitting the theme and tone of the game world or for being difficult to develop appropriate challenges for. Another form of power-gaming involves a focus on acquiring power during game progression, often by acquiring powerful equipment or unusual abilities. This lends itself to gameplay which is materialistic (and often, in the context of the game world, arguably amoral) and can frustrate other players who are looking to interact with the game world, score points, and not merely acquire game resources.〔Ed Simbalist & Wilf Backhaus ''Chivalry and Sorcery'' (1983) p.10 ''3.03 Power Gaming''〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Powergaming」の詳細全文を読む



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