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・ Psyrassa rufescens
・ Psyrassa rufofemorata
・ Psyrassa sallaei
・ Psyrassa sinaloae
・ Psyrassa sthenias
・ Psyrassa subglabra
・ Psyrassa subpicea
・ Psyrassa testacea
・ Psyrassa tympanophora
・ Psyrassa unicolor
・ Psyrassa wappesi
・ Psyrassa woodleyi
・ Psyrassaforma
・ Psyrassaforma janzeni
・ Psyrassaforma nitida
Psyren
・ Psyri
・ Psyroides
・ PsyS
・ PsyScope
・ PsyShark
・ Psystar Corporation
・ Psytechnics
・ Psyttaleia
・ Psyvariar
・ Psyvariar 2
・ Psywar (Mayhem song)
・ Psyzh
・ Pszczela Wola
・ Pszczeliny


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Psyren : ウィキペディア英語版
Psyren

, literally meaning ''Siren'' and stylized as ''PSYЯEN'', is a Japanese shōnen manga series by Toshiaki Iwashiro. ''Psyren'' follows Ageha Yoshina, a high school student who is chosen by Nemesis Q as a participant in the Psyren games. The games take place in a world known initially as Psyren, which is revealed to be the real world a decade in the future. Ageha and his friends attempt to alter the future and save the world from becoming Psyren.
''Psyren'' had been continuously serialized in the Japanese manga anthology ''Weekly Shōnen Jump'' since December 3, 2007 (issue 2008-01) till November 29, 2010, and has been collected in sixteen tankōbon volumes. The series began publication in America starting with the January 2011 issue of Shonen Jump.
==Plot==
After Ageha Yoshina beats up a bully for 10,000 yen, he heads home anticipating a scolding from his sister for breaking curfew. On his way there, a pay phone nearby starts ringing, an he picks it up only to hear his own echo. Shrugging it off, he places the receiver back only to find a mysterious calling card with the word "Psyren" written on it. Curious about the sudden appearance of the card, he goes to his school's Occult Club and asks about it. It turns about Psyren was an urban myth, and whoever found out what it really was would get a reward of 500 million yen. The same day, he find his classmate's (Sakurako Amamiya's) wallet, which some other girls hid, and notices she has the same card. After he returns it to her, she runs off and disappears. The last thing he hears is "Save me". The next day she isn't at school and soon she is declared missing. Ageha calls the number on the card in hopes of finding her. After answering a long and detailed quiz on a pay phone, he is asked if he wants to go to Psyren. The next day, while he is being chased by two mysterious people pretending to be police officers; ironically his phone rings. In a panic, he picks up and is suddenly drawn into the world of Psyren, which is a wasteland inhabited by monsters called Taboo. It is later revealed that the Taboo were once humans that were turned into Taboo by an organization known as the W.I.S.E. The voice from the phone, dubbed Nemesis Q, assigns missions which people must complete if they wish to return home.
While in Psyren for the first time newcomers are informed of the rules, which basically state that if you tell anyone about Psyren you die; when the number on your card hits zero you beat the game and can't come back; never lose your card, you can't go home if you do; and don't go near the towers. The Psyren Drifters (as they come to be called) breathe in the polluted air from this world of Psyren and it alters their brains, allowing them to surpass human limits and use all their brain cells, at the cost of serious damage. This lets them use a power called PSI, which usually lies dormant, and is usually never awakened. PSI consists of three categories, Enhance (use of PSI to enhance their physical abilities), Blast (external usage of PSI to create power blasts or creatures), and Trance (the ability to affect someone's mental state).
As the game continues Ageha and his friends meet a group of kids who are adopted by Elmore Tenju, the old lady who posted the 500 million reward offer. Each child has the ability to use PSI, and Tenju has trained them to one day fight W.I.S.E as the hope of the world. Each child has their own distinct and unique abilities and traumatic background. Ageha stays with them for a while and his abilities really start to grow with the help of techniques developed by the children. They train until he gets called back through his phone and goes back to fight in the game.
The game continues until eventually, Ageha, Sakurako, Hiryū Asaga, Oboro Mochizuki, and Kabuto Kirisaki are the only contenders left. They are trained by former Psyren contestant Matsuri Yagumo and the psychic children from the Tenju Roots Orphanage. Miroku Amagi, a psychic from their timeline, and his organization called W.I.S.E. are revealed to be the cause of Japan's destruction. Their actions slowly change the world of Psyren, resulting in the Tenju Root's survival in the Psyren timeline.
In the Psyren timeline, Mithra, a psychic from W.I.S.E, is revealed to have been manipulating Miroku the whole time. She reveals that a meteorite called Promised Tear turned her into a host for Ouroboros, a planet-eating meteor, and she calls the meteor to Earth. Before the Earth is destroyed, Nemesis Q's controller, No.7, transports them back to their own timeline. Ageha and friends intercept the W.I.S.E group before they gain possession of the Promised Tear. Ageha gives Miroku a card from No.7 allowing him to witness events that occur in the future. Together, Ageha and Miroku are able to defeat Mithra but Ageha falls into a coma. No.7 contacts Ageha while he is in the coma, revealing the outcome of the Psyren timeline—Miroku and Grana sacrificed their lives to destroy Ouroboros and Mithra. As Ageha wakes up from his coma, he travels with Sakurako and frees No.7 from her cell.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Psyren」の詳細全文を読む



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