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Puzzlejuice
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Puzzlejuice : ウィキペディア英語版
Puzzlejuice

| genre = Puzzle
| modes = Single-player
}}
''Puzzlejuice'' is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of ''Tetris'', tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music.
The game was released January 19, 2012 to what video game review score aggregator Metacritic called "generally favorable" reviews.〔 Multiple reviewers mentioned the difficulty involved in juggling the three game components simultaneously.
==Gameplay==
In ''Puzzlejuice'', the player turns falling tetrominos into letters, and those letters into words and points.〔 The player taps and drags on the touchscreen to rotate and position multicolored tetrominos that fall from the top of the screen.〔 When the player completes a solid row of tiles, or arranges the fallen blocks such that four or more like-colored tiles touch, the color tiles turn into letters.〔 Players connect these letter tiles with their eight adjacent tiles (in ordinal directions) to make words. Words of sufficient length are cleared from play as well as their adjacent tiles—thus longer words clear more blocks. The iPhone version shows a magnified version of the tile obscured by the player's finger near the finger.〔 The game has been compared to a cross between Boggle, ''Tetris'', and tile-matching.〔〔〔
The game also offers objectives to be accomplished over multiple sessions, like making a six-letter word, or clearing three or more rows at once. This unlocks power-ups〔 that occasionally provide opportunities such as halting the rate of new tetromino drops, and removing blocks from the screen.〔 Up to three power-ups can be selected to be used in each game.〔
The object of the game is to get the highest score. There are two play modes: Zen and Core. There is a 90-second time limit in Zen mode. In Core mode, players play until the screen fills with poorly placed tetrominos, similar to Tetris. Core has two difficulties.〔 On the easiest difficulty, three-letter words suffice, but harder modes require five-letter words at a minimum.〔 A score multiplier grows as players maintain a combo of multiple words created in succession, and resets if players are too slow.〔 Scores are uploaded to Game Center.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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