翻訳と辞書
Words near each other
・ Questions of History
・ Questions of Travel
・ Questions of Truth
・ Questions on Doctrine
・ Questions à la terre natale
・ Questions!/Answers?
・ Questlove
・ Questo amore
・ Questo amore ai confini del mondo
・ Questo e Quello
・ Questo pazzo, pazzo mondo della canzone
・ Questor
・ Questprobe
・ Questrecques
・ Questrom School of Business
Questron
・ Questron (disambiguation)
・ Questron (toy)
・ Quet-en-Beaumont
・ Quetame
・ Quetecsaurus
・ Quetelet (crater)
・ Quetelet professor
・ Quethiock
・ Quetiapine
・ Quetico Provincial Park
・ Quetigny
・ Quetivel Mill
・ Quetrequén
・ Quetrupillán


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Questron : ウィキペディア英語版
Questron

''Questron'' is a fantasy role-playing video game series produced by Strategic Simulations, Inc.
In ''Questron'' the player takes on the role of a young serf who tries to make a name for himself by traveling the realm in order to gain the power and experience necessary to defeat the wicked "Mantor", ruler of the "Land of Evil".
The view is mostly in top-down style for the world maps and town encounters, but switches to a 3D first-person style in the dungeons of the Land of Evil. Some features were novel for a game of its type at the time of its release. First there are two "games within a game" that allow the character to permanently increase dexterity or intelligence attributes if completed successfully. Also, various casinos about the towns allow the player to gamble for gold pieces in games of blackjack, roulette and double or nothing.
The moral tone of the game is unusual. You can rob and kill merchants, and to progress in the game to the Land of Evil you must storm a castle and kill the guards. The king of that castle will knight you for your courage.
Another aspect of the game is that various monsters and foes are immune or more vulnerable to different weapons. The player would occasionally have to switch weapons depending on which enemy they faced in order to defeat them. Magic spells can also be cast, but only in the dungeon levels.
The original game was written by Charles Dougherty and Gerald Wieczorek and published in 1984 for the Atari 800, Commodore 64 and Apple II computer systems. After an (out-of-court settlement ), the structure and style of the game were both officially licensed from Richard Garriott, author of ''Akalabeth'' and ''Ultima''.〔From Questron in-game menu screen, Apple II and Commodore 64 versions.〕 This game was the first foray by SSI into the fantasy RPG genre and its release was followed by the more expansive ''Phantasie'' series.
==Questron II==

In 1988 a sequel was made for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC and Amiga computers. It featured similar gameplay to the original with improved graphics and features. This game's programming, artwork and rules are credited to Westwood Associates〔From Questron II instruction booklet, IBM PC version.〕 while the storyline and original design are credited to Quest Software. This game was also produced by Strategic Simulations, Inc.〔From Questron II in-game menu screen, Commodore 64 version.〕
The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Questron」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.