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Razputin : ウィキペディア英語版
Psychonauts

| genre = Platform
| modes = Single-player
}}
''Psychonauts'' is a platform video game and is the debut title of Tim Schafer's studio Double Fine Productions which he founded in 2001 following his departure from LucasArts. The game was initially published by Majesco Entertainment in 2005 and 2006 for Microsoft Windows, Xbox and PlayStation 2; Budcat Creations helped in the PlayStation 2 port. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and creating OS X and Linux ports.
''Psychonauts'' follows the player-character Raz (voiced by Richard Horvitz) a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz enters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.
''Psychonauts'' was based on an abandoned concept that Schafer had during the development of ''Full Throttle'', which he expanded out into a full game through Double Fine. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback; following Fries' departure in 2004, Microsoft dropped the publishing rights. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.
Despite strong critical praise, ''Psychonauts'' did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. ''Psychonauts'' since has earned a number of industry awards and gained a cult following. Following the acquisition of the game, Double Fine's republishing capabilities and support for modern platforms has allowed them to offer the game through digital distribution, and the company has reported that their own sales of the game have far exceeded what was initially sold on its original release. Schafer has stated that he is interested in making a sequel but would require significant funding support to make.
==Gameplay==
''Psychonauts'' is a platformer video game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to undercover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies. These powers can either be awarded by completing certain story missions, gaining psi ranks during the game, or by purchasing them with hidden arrowheads scattered around the camp. Powers can be improved - such as more damaging pyrokinesis or longer periods of invisibility - through gaining additional psi ranks.〔 The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.〔
The game includes both the "real world" of the camp and its surroundings, including a nearby insane asylum, as well as a number of "dream worlds" that exist in the consciousness of the various characters in the game. The dream worlds have wildly different art and level design aesthetics, and generally have a specific goal that Raz must complete as to resolve an emotional issue that character may have as to gain information to advance the game's story. Within the dream worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the dream worlds, including Figments of the character's imagination which will help increase Raz' psi ranking, and luggage tags for five pieces of Emotional baggage which, once all matched up, will unlock a short series of slides that will help explain that character's backstory.〔 Most of these dream worlds culminate in a boss battle that fully resolves the character's emotional distress and advance the story.〔 The player is able to revisit any of these dream worlds after completing this battle to locate additional collectibles they may have missed. Raz is given items early in the game, one that allows to leave any dream world at any time if the player get stuck in a world, and another that can provide hints for certain puzzles.
Raz can take damage from the psychic-infused creatures around the camp, or by censors in the dream worlds; due to a curse placed on his family, Raz is also vulnerable to water. If Raz's health is drained, he is respawned at the most-recent checkpoint. However, this can only be done so many times while Raz is within a dream world, indicated by the number of astral projections remaining; if these are expended through respawning, the character's conscious ejects Raz from the dream world, losing any progress made and requiring the player to restart that dream world anew. Health and additional projections can be collected through the dream levels. Single-use items that can be purchased at the camp store can be used to restore health and projections while in the dream worlds.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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