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Re-Logic : ウィキペディア英語版
Terraria

| genre = Action-adventure, survival
| modes = Single-player, multiplayer
}}
''Terraria'' is an action-adventure sandbox video game developed by game studio Re-Logic. The game was initially released for Microsoft Windows on May 16, 2011. It was later released for Xbox 360, PlayStation 3, PlayStation Vita, iOS, and Android in 2013, for Windows Phone, PlayStation 4, and Xbox One in 2014, and for OS X and Linux in 2015. Versions for Nintendo 3DS and Wii U are also in development.
The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world. The game received positive reviews from critics, and over 12 million copies of ''Terraria'' have been sold as of June 2015.
== Gameplay ==

''Terraria'' is an open-ended sandbox 2D game with gameplay revolved around exploration, building, and action.〔〔 The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the SNES.〔 The game is noted for its classic exploration-adventure style of gameplay, similar to titles such as the ''Metroid'' series and ''Minecraft''.〔〔〔
The game starts in a procedurally generated world. The player starts with three basic tools: a pickaxe for mining, a shortsword for combat, and an axe for woodcutting.〔 Many resources, notably ores, can be found while mining or exploring underground caves. The player starts off with 100 health which can be increased up to 500 by finding special items underground.〔 Some resources and most items may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies.〔 The player uses resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, tables can be crafted at a work bench or bars smelted from ore at a furnace. Several advanced items in ''Terraria'' require several crafting operations, where the product of one recipe is used as the ingredient for another.
The player can encounter many different enemies in ''Terraria'' from simple slimes, zombies, demon eyes, and many more to various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events, and player interactions.〔 The player can fight against enemies with swords, bows, guns, magic spells, and other weapons. Each map will have several zones with unique items and unusual enemies.
The player may also summon powerful boss monsters with various combat mechanics such as the Eye of Cthulhu and Plantera that drop rare items and large amounts of in-game currency. All bosses can be summoned with certain items, through destroying blocks through the world, or when certain criteria are met. Several of the bosses can spawn naturally in certain places and times. The defeat of these bosses is often tied to in-game progression. For example, the Dungeon is inaccessible before Skeletron's defeat, and is unaffected by the activation of Hardmode until Plantera is defeated, upon which the difficulty of Dungeon enemies rises drastically with new enemies. Occasionally, the player will have to defend their base against invasions from enemies including the Goblin Army and Martians, or against events that affect the entire world, including the Frost Moon and the Solar Eclipse.
By completing specific goals (such as defeating a boss, finding a gun, or acquiring 50 silver coins), characters can attract non-player characters (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.〔 Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Characters may then buy or sell items and certain services from NPCs with coins found in the world. Other examples of NPCs include the clothier, the truffle (a sentient mushroom), and the tax collector. Some NPCs cannot currently be found in the mobile versions.
The game includes a currency system in the form of coins that can be used to complete transactions with NPCs, used as decorations, or used as ammunition in some weapons. The coins, listed in order of value and rarity, are copper, silver, gold, and platinum, with copper used as the base unit. The coin system is similar to real-life currency systems, as a certain amount of one currency (i.e. 100) will amount to another and will be automatically converted. One platinum coin is worth 1,000,000 copper coins. Coins can be obtained by slaying monsters, breaking some blocks, and selling items to NPCs.
The player is able to construct contraptions made from wires and mechanisms collected around the world or purchased from NPCs. These systems allow for easier gameplay and gaining the upper hand in combat by performing helpful tasks such as disguising buildings, instantly teleporting the player long distances, and dealing damage to enemies. These machines can also be randomly generated underground and in dungeons where they can harm reckless players.
The game recognizes many different biomes and areas, defined by the blocks that exist in the vicinity, and each home to a unique set of enemies. The most prominent biomes on the world map are the Jungle, Snow, the Hallow, the Dungeon, Oceans, the Underworld, and the two evil, corrupted biomes known as the Corruption and the Crimson. However, only one of these evil biomes will appear in a world. Other minor biomes exist and affect the variety of enemies that spawn, expanding the list to include Deserts, Spider Nests, Outer Space, Glowing Mushroom Caves, Granite Caves, Marble Caves, and the Lihzahrd Temple. Some of the biomes have bosses associated with them such as the Dungeon (Skeletron) and the Lihzahrd Temple (Golem).
The Corruption and Crimson biomes gradually spread across the world, converting normal block types to their Corruption or Crimson counterparts. The Hallow acts as a good equivalent to the world's evil biome, and will also spread across the world. Both the Hallow and the evil biomes cannot spread over each other, over empty space, or over blocks with no biome equivalent. These biomes can also merge with some other biomes to form hybrid biomes (e.g., Corrupted Desert, Hallowed Ice) with unique enemies and blocks. The evil biomes will slowly convert the Jungle into plain Corruption or Crimson, but the Hallow cannot convert it.
By summoning and defeating a boss called the Wall of Flesh, the player activates "hardmode". Hardmode causes drastic changes to the player's world, including stronger enemies and more bosses to challenge.〔 The change to hardmode adds many new and harder-to-defeat enemies to the game in all biomes, as well as new NPCs, bosses (including tougher, robotic versions of pre-hardmode bosses known as the Mechanical Bosses), and items available for crafting or acquiring from enemy and boss drops. A much larger part of the world becomes corrupted by the world's evil biome and the Hallow biome emerges. Spreading biomes are also able to convert more block types at a faster rate than before hardmode.
After Golem is defeated, new NPCs appear outside of the Dungeon called Cultists.〔 The Cultists will not attack the player unless provoked. If they are killed, their leader, a boss called the Lunatic Cultist, will attack the player. Upon defeat of this boss, four space-themed minibosses called the Stardust, Vortex, Nebula, and Solar Pillars will appear throughout the world, and the player is free to destroy them in any order. The pillars do not attack the player directly, but they are defended by powerful enemies. After the fourth pillar is destroyed, the final boss, the Moon Lord, will attack the player.
The game also features an expert mode difficulty.〔 Enabled when creating a world, expert mode increases the difficulty of the game by increasing the strength of monsters and bosses, further increasing the strength of weaker enemies after hardmode, giving the bosses new attack patterns, and other tweaks. In addition to the higher difficulty level, expert mode increases the chance for enemies to drop rare items, and adds new items that can only be obtained by defeating the bosses on expert mode.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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