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Reala : ウィキペディア英語版
Nights into Dreams...

is an action video game developed by Sonic Team and published by Sega. It was first released for the Sega Saturn on 5 July 1996 in Japan, 20 August 1996 in North America and 7 October 1996 in Europe. The game was re-released for the PlayStation 2 on 21 February 2008 exclusively in Japan and a high-definition version was released worldwide for PlayStation Network and Xbox Live Arcade in October 2012, with a Microsoft Windows version later released via Steam on 17 December 2012.
The story follows two teenagers, Claris and Elliot, who enter a dream world called Nightopia, where they are aided by the exiled protagonist, Nights. The three must stop the evil ruler of Nightopia, Wizeman, who sets out to destroy the dream world, and consequently, the real world. The central game element is flight, in which Nights must travel through Claris and Elliot's dreams in order to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits in every level, in which the player must accumulate enough points in order to proceed.
Development of the game began after the release of ''Sonic & Knuckles'' in 1994, and was influenced by the works and theories of psychotherapists Carl Jung and Sigmund Freud. An exclusive analogue controller, known as the Saturn 3D controller, was designed alongside the game, with director Steven Spielberg having the distinction of being the first person to use it. The game received positive reviews upon release; critics praised the graphics, unique gameplay, soundtrack, and vibrant atmosphere. ''Nights into Dreams...'' has since been included in several "best game of all time" lists and has been regarded as the "best Sega Saturn game of all time". A direct sequel, ''Nights: Journey of Dreams'', was released for the Wii in 2007.
==Gameplay==

The game is split into seven levels, referred to as "Dreams".〔 The levels are distributed equally between the two teenage characters; three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Initially, only Claris' Spring Valley and Elliot's Splash Garden are available, and successful completion of one of these unlocks the next level in that character's path.〔 Previously completed stages may be revisited to improve the player's high scores; a "C" grade in all the selected character's levels must be achieved to unlock the relevant Twin Seeds stage for that character.〔
Each level is split up into four "Mares" set in Nightopia and a boss fight which takes place in Nightmare. In each level, players initially control Claris or Elliot, who immediately have their Ideyas of hope, growth, intelligence and purity stolen from them by Wizeman's minions, leaving behind only their Ideya of courage.〔 The goal of each Mare is to recover one of the stolen Ideya by collecting 20 blue chips and delivering them to the cage holding the Ideya, which will overload and release the orb it holds.〔 If the player walks around the landscape for too long, they will be pursued by a sentient alarm clock which will wake up the character and end the level if it comes in contact with the player. The majority of the gameplay centres on Nights' flying sequences, which is triggered by walking into the Ideya Palace near the start of each level so that the character merges with the imprisoned Nights.〔
In the flying sections, the player controls Nights' flight along a particular predetermined route through each Mare. The player has only a limited period available before Nights falls to the ground and transforms back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining. Whilst flying, Nights can use a boost to travel faster, as well as defeat certain enemies littered across the field. Grabbing onto certain enemies will cause Nights to spin around, launching Nights and the enemy in the direction the boost is pressed. Various acrobatic manoeuvres can be performed, including the "Paraloop", whereby flying around in a complete circle and connecting the trail of stars left in Nights' wake will cause any items within the loop to be attracted towards Nights.〔 The game features a combo system known as "Linking", whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession than they are individually.〔〔
At the end of each Mare, players are given a rank (between A and F) based on their score, and after all four Mares are cleared an overall rank for the level is displayed.〔 Nights is then transported to Nightmare for a boss fight against one of Wizeman's "Level Two" Nightmarens.〔 Each boss fight has a time limit, and the game will end if the player runs out of time during the battle. Upon winning the boss fight, the player is awarded a score multiplier based on how quickly the boss was defeated, which is then applied to the score earned in the Nightopia section to produce the player's final score for that Dream.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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