翻訳と辞書
Words near each other
・ Refrain (disambiguation)
・ Refrain (Lys Assia song)
・ Refrain (Mamoru Miyano song)
・ Refrain (Stockhausen)
・ Refrain Club
・ Reframe
・ Reframing (filmmaking)
・ Reframing time
・ Refrancore
・ Refrath Formation
・ Refrescante
・ Refresh
・ Refresh Festival
・ Refresh FM
・ Refresh My Heart
Refresh rate
・ Refresh the Demon
・ Refresh Your Senses, NOW!
・ Refresh, Refresh
・ Refreshable braille display
・ Refresher
・ Refresher training (military)
・ Refreshment Committee
・ Refreshment Pavilion
・ Refreshment room
・ Refreshment Sunday
・ Refried beans
・ Refried Dreams
・ Refried Ectoplasm
・ Refrigerant


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Refresh rate : ウィキペディア英語版
Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer. This is distinct from the measure of frame rate in that the refresh rate includes the repeated drawing of identical frames, while frame rate measures how often a video source can feed an entire frame of new data to a display.
For example, most movie projectors advance from one frame to the next one 24 times each second. But each frame is illuminated two or three times before the next frame is projected using a shutter in front of its lamp. As a result, the movie projector runs at 24 frames per second, but has a 48 or 72 Hz refresh rate.
On cathode ray tube (CRT) displays, increasing the refresh rate decreases flickering, thereby reducing eye strain. However, if a refresh rate is specified that is beyond what is recommended for the display, damage to the display can occur.〔(How To Change the Screen Refresh Rate of Your Monitor in Windows XP )〕
For computer programs or telemetry, the term is also applied to how frequently a datum is updated with a new external value from another source (for example; a shared public spreadsheet or hardware feed).
==Cathode ray tubes==
In a CRT, the scan rate is controlled by the vertical blanking signal generated by the video controller, ordering the monitor to position the beam at the upper left corner of the raster, ready to paint another frame. It is limited by the monitor's maximum horizontal scan rate and the resolution, since higher resolution means more scan lines.
The refresh rate can be calculated from the horizontal scan rate by dividing the scanning frequency by the number of horizontal lines multiplied by 1.05 (since about 5% of the time it takes to scan the screen is spent moving the electron beam back to the top). For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 / (1024 × 1.05) ≈ 89 Hz (rounded down).
CRT refresh rates have historically been an important factor in electronic game programming. Traditionally, one of the principles of video/computer game programming is to avoid altering the computer's video buffer except during the vertical retrace. This is necessary to prevent flickery graphics (caused by altering the picture in mid-frame) or screen tearing (caused by altering the graphics faster than the electron beam can render the picture). Some video game consoles such as the Famicom/NES did not allow any graphics changes except during the retrace (the period when the electron guns shut off and return to the upper left corner of the screen).
Contrary to popular belief, liquid-crystal displays (LCDs) do suffer from flickering problems. It is still necessary to avoid modifying graphics data except during the retrace phase to prevent tearing from an image that is rendered faster than the display operates (LCDs normally always refresh at 60 Hz).
CRTs have the unique ability to use light guns and pens. These are devices with a photosensor that detects the electron beam and sends a signal to the attached computer. This can be used to determine if a specific graphics object is on the screen. The light gun is a larger variant used in arcade games and some consoles. Unlike light pens, they are held at a distance from the screen.
Light pens and guns cannot be used on fixed-pixel displays because they have no electron beam to detect. Pen tablets and touchscreen LCDs are used as a substitute for them, but the latter require a specially-designed LCD panel and are mostly only found in point-of-service monitors. The Nintendo DS is an example of a video game system that has a touchscreen LCD.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Refresh rate」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.