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ReplicaNet
== Introduction == Distributed computing and distributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network. Interactive computer simulations and computer games can use object-oriented programming languages such as C++ to maintain a database of entities, player characters, monsters, tanks or just about anything that can exist in a simulated world.〔(Framework:overview - Yag2002-DevDocs )〕〔(C++ for Game Programmers, Second Edition )〕〔(Game Programming in C++ )〕
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