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・ Replica (disambiguation)
・ Replica (Oneohtrix Point Never album)
・ Replica (Plan 9)
・ Replica (The Outer Limits)
・ Replica (Threshold album)
・ Replica 1
・ Replica furniture
・ Replica Magazine
・ Replica Plans SE.5a
・ Replica plating
・ Replica Redux
・ Replica Replica
・ Replica Sun Machine
・ Replica Titanic
・ Replica trick
ReplicaNet
・ Replicant
・ Replicant (disambiguation)
・ Replicant (film)
・ Replicant (operating system)
・ Replicante
・ Replicants (album)
・ Replicants (band)
・ Replicas (album)
・ Replicas Live
・ Replicas of Michelangelo's David
・ Replicas of Michelangelo's Pietà
・ Replicas of the Jewish Temple
・ Replicas of the Statue of Liberty
・ Replicas of the White House


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ReplicaNet : ウィキペディア英語版
ReplicaNet

== Introduction ==
Distributed computing and distributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network. Interactive computer simulations and computer games can use object-oriented programming languages such as C++ to maintain a database of entities, player characters, monsters, tanks or just about anything that can exist in a simulated world.〔(Framework:overview - Yag2002-DevDocs )〕〔(C++ for Game Programmers, Second Edition )〕〔(Game Programming in C++ )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「ReplicaNet」の詳細全文を読む



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