|
Retailtainment is retail marketing as entertainment. In his book, ''Enchanting a Disenchanted World: Revolutionizing the Means of Consumption'' (1999), author George Ritzer describes "retailtainment" as the "use of ambience, emotion, sound and activity to get customers interested in the merchandise and in a mood to buy."〔Ritzer, George, ''Enchanting a Disenchanted World: Revolutionizing the Means of Consumption''〕 Sometimes called "inspirational retailing" or "entertailing,"〔(Babson Insight: Fun is Serious Business—Particularly for Mature “Neutral” Service Firms )〕 it has also been defined as "the modern trend of combining shopping and entertainment opportunities as an anchor for customers."〔http://www.skoupy.net/pdf/research_on_retailing.pdf〕 In 2001, Codeluppi described it as a way for marketers to "offer the consumer physical and emotional sensations during the shopping experience." And, in an article entitled "Using sonic branding in the retail environment" in the 2003 issue of the ''Journal of Consumer Behavior'', Fulberg described it as a way for retailers to entertain the consumer with a dramatization of their values." According to Michael Morrison at the Australian Centre for Retail Studies:
Shopper marketing expert Simon Temperley of Los Angeles agency The Marketing Arm, formerly U.S. Marketing & Promotions (Usmp), describes "retailtainment" as a "live brand experience" that frequently includes the use of "brand ambassadors" who "converse with the consumer."〔(Hired Fans )〕 == References == 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Retailtainment」の詳細全文を読む スポンサード リンク
|