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Riven : ウィキペディア英語版
Riven

(GOG.com) (PC only)
(Steam) (PC only)
Saturn
Summer 1997〔
PlayStation
Pocket PC
iOS
}}
| genre = Graphic adventure
| modes = Single-player
}}
''Riven'' is a puzzle adventure video game and the sequel to ''Myst''. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Brøderbund. ''Riven'' was distributed on five compact discs and released on October 31, 1997, in North America; it was later released on a single DVD-ROM, with improved audio and a fourteen-minute "making-of" video. In addition to the PC versions, ''Riven'' has been ported to several other platforms, including the PlayStation, Sega Saturn, and most recently iOS-based devices.
The story of ''Riven'' is set immediately after the events of ''Myst''. Having been rescued from the efforts of his sons, the main non-player protagonist Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Unlike ''Myst'', which took place on several worlds known as Ages linked together by special books, ''Riven'' takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.
Development of ''Riven'' began soon after ''Myst'' became a success, and spanned more than three years. In an effort to create a visual style distinct from that of ''Myst'', director Robyn Miller and his brother, producer Rand Miller recruited former ''Aladdin'' production designer Richard Vander Wende as a co-director. Brøderbund employed a US$10 million advertising campaign to publicize the game's release.〔
''Riven'' was praised by professional reviewers, with the magazine ''Salon'' proclaiming that the game approaches the level of art.〔 Critics positively noted the puzzles and immersive experience of the gameplay, though publications such as ''Edge'' felt that the nature of point-and-click gameplay limited the title heavily.〔 The best-selling game of 1997, ''Riven'' sold 1.5 million copies in one year.〔 After the game's release, Robyn Miller left Cyan to form his own development studio, ending the professional partnership of the two brothers.〔 Rand stayed at Cyan and continued to work on ''Myst''-related products〔 including ''The Myst Reader'' and the real-time rendered game ''Uru: Ages Beyond Myst''. The next entry in the ''Myst'' series, ''Myst III: Exile'', was developed by Presto Studios and published by Ubisoft.
==Gameplay==

Like its predecessor, ''Riven'' is a point and click adventure game played from a first-person perspective. The player explores immersive environments depicted through a large series of computer generated stills using mouse clicks for movement or to manipulate objects within reach. By operating mechanical contraptions and deciphering codes and symbols discovered in the surroundings, the vaguely explained goal can eventually be reached.
To navigate the world, the player simply clicks in the direction they want to walk or turn. The mouse cursor changes in appearance, depending on its position on the screen and what it is hovering over, to show what effect clicking will have.〔 For instance, if the player positions the cursor hand near the side of the screen, it may show a pointing finger, indicating that clicking will turn the view in that direction.〔 The cursor also changes in context to show when players can drag or toggle switches, or when certain items can be picked up and carried. Such items can then be examined at any time,〔〔 and either reveal clues to puzzles or provide information on the game's setting and story. Like ''Myst'', ''Riven'' has an optional method of navigation known as ''Zip Mode'', which allows players to skip to areas already explored, but may cause them to miss important clues.〔
''Riven'' has more complex and numerous puzzles than its forerunner and is set in a larger virtual world for players to explore.〔 Whereas in ''Myst'' the objective of the game is to travel to different Ages to solve puzzles before returning to a "hub Age", ''Riven''s gameplay takes place on the five islands of the Age of Riven. Much of it consists of solving puzzles to access new areas of the islands, though players are also able to explore without fulfilling objectives.〔 The volcanic landscape depicted, with its steep cliffs and crater lakes, is bestrewn with mechanical, Victorian-style artifacts such as elevators, pipes, levers and roller coaster-like transports.〔〔 To solve the game, players must consider the purpose and physical principles of these artifacts as well as their role in the fictional culture.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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