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SNES : ウィキペディア英語版
Super Nintendo Entertainment System

|lifespan = 1990-2009〔http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1509.pdf〕
|Introductory price = $199 USD
|CPU = Ricoh 5A22 @ 3.58 MHz
|sound = Nintendo S-SMP
|media = ROM cartridge
|onlineservice= Satellaview (Japan only), XBAND, Nintendo Power (Japan Only)
|unitssold = Worldwide: 49.10 million〔
Japan: 17.17 million
North & South America: 23.35 million
Other: 8.58 million
|topgame =
* ''Super Mario World'' (pack-in)
(20.60 million)
* ''Donkey Kong Country'' (pack-in), 9 million〔Kent (2001), p. 497. "By the end of the 16-bit generation, Nintendo would go on to sell 9 million
copies of Donkey Kong Country"〕
* ''Super Mario Kart'' (pack-in), 8 million
* ''Street Fighter II: The World Warrior'' (stand-alone), 6.3 million〔(【引用サイトリンク】title=Platinum Titles )
|predecessor = Nintendo Entertainment System
|successor = Nintendo 64
}}
The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the , or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 ''Syupeo Keomboi'') and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. Later only released Brazil in September 2, 1992 that's distributed by Playtronic.
The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace.
The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.
==History==

To compete with the popular NES/Famicom, NEC launched the TurboGrafx-16 in 1987, and Sega followed suit with the Sega Genesis/Mega Drive in 1988. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful.〔Sheff (1993), pp. 353–356. "The Genesis continued to flounder through its first couple of years on the market, although Sega showed Sisyphean resolve.... (mid-1991 ) Sega had established itself as the market leader of the next generation."〕 Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.〔Kent (2001), pp. 413–414.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Nintendo Entertainment System」の詳細全文を読む



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