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Scarygirl
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Scarygirl : ウィキペディア英語版
Scarygirl

''Scarygirl'' (also stylized as ''ScaryGirl'') is an adventure-platformer video game for the Xbox 360's Xbox Live Arcade, PlayStation 3's PlayStation Network and the personal computer. Prior to being adapted as a console and PC game, ''Scarygirl'' was a graphic novel by Nathan Jurevicius, a Flash game, and a downloadable title for the PlayStation Portable. Developed by TikGames and published by Square Enix, ''Scarygirl'' was released on January 18, 2012 with an ESRB rating of 10+.〔
''Scarygirl'' places the player in control of a girl who is sent from her home to a far-away city on a rescue mission. The girl is able to jump, grapple, and hover her way though seven game worlds, either alone or with another player in a cooperative multiplayer mode. Combat is handled through combining strings of light and heavy attacks, with grapple-based attacks becoming available once enemies take enough damage. Roundly praised for Jurevicius' art, ''ScaryGirl'' received otherwise mixed reviews upon its release. Critics found fault with both the control scheme and its combat system, although boss battles did receive some praise.
==Gameplay==
''Scarygirl'' is a side-scrolling adventure game with platforming and action components.〔 Players control the protagonist Scarygirl as she navigates and fights through twenty-one stages spread across seven distinct worlds. The game uses a 2.5D visual style and employs parallax scrolling to create visual depth.
Outside of combat, Scargirl navigates the game world by running, jumping, gliding, and using her tentacle arm to grapple onto objects. Scarygirl eventually gains access to a feather attachment that can replace the hook on her tentacle arm, allowing Scarygirl to hover and reach otherwise inaccessible locations. Stages contain deadly traps that have to be avoided, often by grappling over them, and most stages contain at least two paths through the stage, although after choosing one the option to backtrack and take the other route exists.〔〔〔〔 Crystals, which can be used to purchase combat upgrades for both combat and exploration, and heart fragments, which increase Scarygirl's maximum health, are scattered throughout stages. In order to get all of the crystals and heart fragments, players will have to traverse both paths through stages that have more than one path.〔〔〔
In combat, Scarygirl has light and heavy attacks, which can be strung together to form combos. Heavy attacks have the ability to launch enemies in the air. After enemies take a certain amount of damage, they can be grappled and thrown or used to bludgeon other enemies. Additional moves are available for purchase using crystals, such as a grappling attack that heals Scarygirl or an attack that turns Scarygirl's tentacle into a club with a smashing attack. Additional weapons, which replace the hook at the end of Scarygirl's tentacle arm, are also available for purchase, and include an anchor and a fan.〔〔〔〔 Scarygirl charges a meter when she attacks, and is able to enter a "Rage Mode" once it is fully charged. In rage mode Scarygirl gains the ability to eat enemies, restoring her own health in the process.〔
''Scarygirl'' does not have an online component, but does support two player cooperative multiplayer. The second player is able to drop in or out of the game at any time, and plays as Bunniguru. Bunniguru is faster than Scarygirl and has a different, martial arts inspired, set of moves in combat, but lacks Scarygirl's ability to grapple.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Scarygirl」の詳細全文を読む



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