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ScrumbleShip : ウィキペディア英語版 | ScrumbleShip
''Scrumbleship'' is an open-world MMOG block-building space flight simulator game〔Christiansen, Tom (2012-09-18). ("‘Scrumbleship’ Promises Voxel Spaceships, Asteroid Mining, and Heat Simulation Physics" ). IndieGameMag. Retrieved 2012-09-18.〕〔Gibson, Jeff (2011-10-03). ("New Minecraft-like to Take On the Intricacies of Multiplayer Space Combat: ScrumbleShip" ). DIYGamer. Retrieved 2012-08-13.〕〔Rubin, Brian (2012-07-17). ("Spacey Snippets – 7/17/12" ). Space Game Junkie. Retrieved 2012-08-13.〕〔Thomsen, Andrew & Naquin, Robert (2012-06-02). ("KBAMcast Episode 5: A Path to the Stars Streaked with Butter" ). KBAMCast. Retrieved 2012-08-13.〕 in the alpha stage of development by Dirkson of OrangeHat Tech, LLC.〔Rose, Mike (2012-09-27). ("Creating an accurate space sim, according to ScrumbleShip " ). Gamasutra. Retrieved 2012-09-27.〕〔Cowan, Danny (2012-09-24). ("Alpha Release: ScrumbleShip (dirkson)" ). IndieGames.com. Retrieved 2012-09-27.〕〔McDaniel, Walter (2011-11-13). ("ScrumbleShip Interview with Dirkson" ). NerdAge. Retrieved 2012-08-13.〕〔Gibson, Geoff (2011-11-15). ("Sizing Up ScrumbleShip; A Cooperative Ship Experience with Voxels" ). DIYGamer. Retrieved 2012-08-13.〕 ==Gameplay== ScumbleShip aims to be as true real-world physics as possible, while remaining true to science fiction and being fun to play.〔 ScrumbleShip is set roughly 100 to 300 years in the future. Players will gather resources, construct anything from a shuttle to a capital ship out of individual blocks, then pilot it with AI and/or real-human help against other players.〔Christiansen, Tom (2012-09-18). ( "‘Scrumbleship’ Promises Voxel Spaceships, Asteroid Mining, and Heat Simulation Physics" ). IndieGameMag. Retrieved 2012-09-18.〕 Players can then fly their ships from solar system to solar system mining ore, building other ships and space stations, and fighting each other in battles where damage is not only permanent but can be very deadly.〔Bardinelli, John (2012-09-15). ( "Scrumbleship" ). JayisGames. Retrieved 2012-09-18.〕 Players will form factions, sell ships, goods, and services to other players, and more. Players will need to consider numerous factors in building a working ship, including: radiating heat produced by the ship's systems to space; ensuring an adequate fuel supply; keeping the ship's air breathable and contained; keeping the crew efficient and happy; ensuring the ship's power supply can meet its power demands; placing crew members in roles at which they are skilled; and more.〔 ScrumbleShip's gameplay aims to be challenging, but rewarding to players at all levels of video game competency.〔Ames, Adam (2012-09-24). ("Frictionless 3D Space: ScrumbleShip" ). TruePCGaming.com. Retrieved 2012-09-29.〕 In ScrumbleShip, there ain't no such thing as a free lunch. The law of conservation of energy applies; everything the player builds in-game, and all energy expended must come from some existing source.〔 Players and AI crew members (redshirted clones), will need to build their ships and space stations block by block out of material mined from asteroids or salvaged from other ships. Players and clones can only carry one block at a time, as blocks are a cubic meter in volume. Players will place blueprint blocks that indicate where a clone or player should weld a new block or component, and out of which material it should be made.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「ScrumbleShip」の詳細全文を読む
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