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Shulk : ウィキペディア英語版
Shulk

is a fictional character and the protagonist from Monolith Soft's 2010 role-playing video game ''Xenoblade Chronicles'', part of their overarching ''Xeno'' series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 cross-over fighting games ''Super Smash Bros. for Nintendo 3DS and Wii U''. While he is not present in the game's spiritual sequel, ''Xenoblade Chronicles X'', the game's character creation tool does allow for the player to create characters that look similar to Shulk, complete with his voice actor Adam Howden.
==Conception and creation==
Tetsuya Takahashi, creator of the ''Xeno'' series, ''Xenoblade Chronicles'', and Shulk, states that his primary motivation in creating Shulk was to make a more likable and relatable protagonist than in most Japanese role-playing video games. ''Xenoblade'' featured a prolonged, four year development cycle dating back to 2006, where Takahashi states that, while the game went through many changes, the overarching plot following Shulk remained largely the same.〔(【引用サイトリンク】title=Monolith Soft Tried Using A Turn Based Battle System For Xenoblade Chronicles )〕 Takahashi's personal belief was that the more negative, jaded JRPG character-type leads the player to resent them due to the emotional investment required to complete such long games.〔 Takahashi worked with anime writer Yuichiro Takeda on Shulk's creation. Takeda felt that the easiest way to make Shulk likeable would be to make him be a silent protagonist.〔(【引用サイトリンク】title=Monolith Soft Discusses Developing Xenoblade's Protagonist - Siliconera )〕 Takahashi rejected this idea, feeling that it hurt the character's ability to "resonate with the player".〔 In the end, Takahashi went in the opposite direction, making Shulk's positive interactions and words of encouragement, especially in battle, a focus of the game.〔 Takahashi tried to make Shulk react as much like he thought game players would react to the scenarios. He even took advantage of Nintendo's in-house team of debuggers, the "Super Mario Club", whose feedback assured Takahashi that he was on the right track for his goal.〔
In English-speaking versions of the game, Shulk is voiced by Adam Howden. He was given instructions on how to portray Shulk, largely that he should have a neutral English accent, intelligent, "not posh", and fierce when necessary.〔(【引用サイトリンク】title=Ninterview: Meet Adam Howden - Voice Actor For Shulk )〕 Howden was never given a full-script of the game, something done on purpose so that he could more realistically sound surprised at the game's various plot-twists.〔 He was, however, informed of the story progression shortly before he would have to voice it, as to not have him sound baffled all the time either.〔 Shulk's dialogue was continually revised throughout the sessions, in efforts to make it more natural sounding, though Howden would still listen and study the Japanese version of the game to capture the same emotions as said version.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Shulk」の詳細全文を読む



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