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Side-scrolling : ウィキペディア英語版
Side-scrolling video game

A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.〔(IGN Presents the History of SEGA: Coming Home ), IGN
== Use of side-scrolling ==

A common use of the side-scrolling format is in the platform game genre. Platform games are action games that feature jumping, climbing, and running characters who must be guided through many diverse levels. Games such as ''Super Mario Bros.'' are among the most famous side-scrollers of this type.
The side-scrolling format is also popular among beat 'em ups, such as the popular ''Battletoads'' series. Side-scrolling is even used in certain role-playing video games such as the 2D ''Castlevania: Symphony of the Night'' or the Korean MMORPG ''MapleStory''. Often in beat 'em ups the screen will scroll to a certain point then stop and require the enemies on screen to be defeated before it moves on.
Another popular use of the side-scrolling format is in the Shooter genre, typified by games like ''R-type'', and more recently ''Jets'n'Guns''. In this game style the player usually starts with a basic ship that flies from left to right and acquires Power-ups that allow them to face an ever increasing horde of enemies. The popularity of this genre traces its roots back to such fast-paced games as ''Defender''.
With video games that use side-scrolling, often the screen will scroll forward following the speed and direction of the player character, and can also scroll backwards to previously visited parts of a stage. In other games or stages the screen will follow the player character but only scroll forwards, not backwards, so once something has passed off the back of the screen it can no longer be visited. Some games have stages where the screen scrolls forward by itself at a steady rate, and the player must keep up with the screen, attempting to avoid obstacles and collect things before they pass off screen. The screen in shoot 'em ups such as R-type often side-scrolls by itself in such a way. The ''Mario'' series has used all of three of these different ways of side-scrolling.
The screen in many games that use side-scrolling, for the most part, follows the player character and tries to keep it near the center of the screen. Other games will adjust the screen with the character's movement, making the character off-center in the opposite direction of its movement, showing more space in front of the character than behind.
Also, a game can use the side-scrolling mechanic without being a side-scroller/ side-scrolling game. One such game like this is Awesomenauts, where a side-scrolling mechanic is used, but since the objective is not simply met by scrolling to the side, it is not considered a side-scroller.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Side-scrolling video game」の詳細全文を読む



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