|
| distributor = Konami | designer = Mike Zaimont | composer = Michiru Yamane Vincent Diamante Blaine McGurty | director = Mike Zaimont Alex Ahad | programmer = Benjamin Moise | artist = Alex Ahad Mariel Cartwright Richard Suh Jonathan Kim | platforms = Arcade Microsoft Windows PlayStation 3 PlayStation 4 PlayStation Vita Xbox 360 Linux OS X | released = |''Skullgirls'' PlayStation Network |Xbox Live Arcade |Microsoft Windows |''Skullgirls Encore'' PlayStation Network Xbox Live Arcade ''Skullgirls 2nd Encore'' PlayStation Network }} | genre = Fighting | modes = Single-player, multiplayer | arcade system = Taito Type X2 }} ''Skullgirls'' is a 2D fighting game independently developed by Reverge Labs and co-published by Autumn Games and Konami. The game was released through the PlayStation Network and Xbox Live Arcade in North America, Europe, and Australia from April to May 2012, and later received a Japanese release by CyberFront for the PlayStation Network in February 2013. A Microsoft Windows version, developed by Lab Zero Games and co-published by Autumn Games and Marvelous, was released in August 2013. In ''Skullgirls'', players engage in combat against one another with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into the next "Skullgirl", a monster bent on destruction. ''Skullgirls'' received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its limited roster size and online multiplayer features. Development of post-release content faced numerous setbacks. In May 2012, publisher Autumn Games was sued over allegations of fraud regarding an unrelated property, ''Def Jam Rapstar'', cutting off ''Skullgirls financial support and forcing developer Reverge Labs to lay off the entire development team. The core team would eventually reform as Lab Zero Games in November 2012, launching a successful crowdfunding campaign to raise funds to continue their work. After Autumn Games severed ties with co-publisher Konami in December 2013, the latter formally requested to have the game removed from the PlayStation Network and Xbox Live Arcade. The game was later re-released on both platforms as ''Skullgirls Encore''. ==Gameplay== The engine and playstyle for ''Skullgirls'' were intentionally modeled after ''Marvel vs. Capcom 2: New Age of Heroes'', incorporating several similar game mechanics such as tag team-based combat, character assists, snapbacks, and delayed hyper combos. The game can be played using different ratios of characters, with each player able to select up to three fighters on their team. The teams are then balanced based on the number of team members. A single character possesses more health and deals more damage, while larger teams gain the ability to perform character assists and recover health when tagged out.〔 Players can also customize their character assist attacks. The game includes a story mode, arcade mode, versus mode, training room, tutorial mode, and online play using the GGPO networking library.〔 ''Skullgirls'' includes various unique features to address system and balance problems, such as infinite combo detection. When the game detects a looping combo through monitoring the players' attacks, the other player can break free of the infinite by hitting any button.〔 In addition, ''Skullgirls'' offers protection against "unblockable attacks", which occur when a player, for example, uses a low-hitting move and a high-hitting assist attack at the same time, making it nearly impossible for the opponent to block. The game attempts to remedy the issue by offering a brief period of unblockable protection after successfully blocking any attack.〔 At release, ''Skullgirls Encore'' saw numerous gameplay adjustments and additions, including character balance tweaks, faster gameplay, an online training mode, and a stun meter designed to limit lengthy combos without compromising creativity. A new local game mode called "Typing of the Skullgirls", a mode inspired by games like ''The Typing of the Dead'', was also added. When enabled, teams automatically generate meter and all attacks deal negligible damage.〔 Super moves give typing prompts to the player, awarding damage for typing accuracy.〔 In addition to fully voiced story modes and cross-platform play across the entire PlayStation family, ''Skullgirls 2nd Encore'' introduced challenges, where players fight against opponents under unique battle conditions; trials, which test players' skills by having them perform combos; and survival mode, which pits players against endless waves of enemies. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Skullgirls」の詳細全文を読む スポンサード リンク
|