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Sociomapping : ウィキペディア英語版 | Sociomapping Sociomapping is a method developed for processing and visualization of relational data (e.g. social network data). It is most commonly used for mapping the social structure within small teams (10-25 people). Sociomapping uses the landscape metaphor to display complex multi-dimensional data in a 3D map, where individual objects are localized in such way that their distance on the map corresponds to their distance in the underlying data. Thanks to its visual coding Sociomapping engages our evolved skills for spatial orientation and movement detection, thus making the interpretation of complex data easy and accessible for everyone. ==History== The sociomapping method was developed in 1993-1994 by R. Bahbouh as a tool that would facilitate understanding of data about social relations and help preventing conflicts within teams of military professionals. The first major application of sociomapping took place in 1994-1995 during the HUBES experiment (Human Behavior in Extended Spaceflight) – a 135-day-long simulation of a spaceflight with three crew members organized by European Space Agency. Sociomapping was then regularly used in other spaceflight simulations (1995-1996: EKOPSY, 1999: Mars105, 2010-2012: Mars500). Since 2005, sociomapping has been extensively used in business environment to analyze relationships within senior management teams. In 2012, C. Höschl jr. developed Real Time Sociomapping® software that enables customers to do team sociomapping on the spot and is used for commercial purposes.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Sociomapping」の詳細全文を読む
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