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Spectar : ウィキペディア英語版
Spectar

''Spectar'' is an arcade game released by Exidy depicting vehicular combat in a future world. The original game (ROM revision 1) was released in November 1980. ROM revision 3 was released in April 1981. ROM revision 2 was for internal use only at Exidy and never installed into any video game cabinet. Spectar was a sequel to the arcade game ''Targ''. The name Spectar is a portmanteau of the phrase 'special target' which was a development term for a new feature of the electronic hardware designed for this game.
==Description==
''Spectar'' is similar to ''Targ'', but with enhancements. Whereas ''Targ'' took place on a completely regular 10x10 grid, ''Spectar'' adds blockades so that the grid is not completely regular. In addition, the center of the grid has a number of twinkling dots or stars that the player can pick up. Clearly inspired by ''Pac-Man'', this introduces a new mechanic to the game: in addition to finishing a level by destroying all enemies, the player can also finish the round by picking up all the dots.
In ''Targ'' there were a number of wedge shaped enemies and one "Spectar Smuggler", none of which shot back at you. In ''Spectar'', the enemies, which are called ramjets, change shape every round (and are worth more points for shooting as the levels increase). Five seconds and 10 seconds into each round, a Spectar Smuggler is added, which fires at you. When the first smuggler appears on the board, the background sound changes, until all smugglers have been destroyed, in which it reverts to the first one (which is an electronic humming sound that resembles a car engine shifting gears as it accelerates).
There is also some graphical glitz in the display of the Crystal City itself. In ''Targ'', the buildings on every level were featureless yellow blocks. In ''Spectar'', each level has a different building design.
The building shapes for each level are:
Level 1: Shaded circle.
Level 2: Hollow circle with roughened edges.
Level 3: 3D wireframe cubes.
Level 4: Solid crucifix.
Level 5: Solid diamonds.
Level 6: Solid squares crossed with an 'X' shape.
Level 7: 3D wireframe pyramids.
Level 8: Hollow octagons.
Level 9 and subsequent levels: A shape that resembles a space invader with hollowed out section in the centre which looks like a house.
In every level, the building shapes are green and some are randomly joined which restricts the player's and enemies' movements.
As each level is completed, a bonus of 1000 times the level number is awarded. The bonus does not further increment after level 9.
The score in Spectar resets to zero when 100,000 is surpassed. The high score list and initials resets after every 256 games.
Whereas there was crafty artificial intelligence in the arrow-shaped crafts in ''Targ'' making the game very difficult, the enemy in ''Spectar'' is much easier to defeat, making ''Spectar'' a much easier game to play than its ancestor.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Spectar」の詳細全文を読む



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