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SpiritWars : ウィキペディア英語版
SpiritWars

''SpiritWars'' is an online, turn-based, strategy game built on the rich tradition of classic board games. It features collectible trading cards and artwork in an online format.
''SpiritWars'' combines aspects of games like ''Magic: The Gathering'' and ''Chess'', as well as other board war-game mechanics.
One article reported that over half a million games had been played by 2006. Unlimited free play, tournaments, league play, regular game expansions, and a friendly online gaming community made ''SpiritWars'' interesting to players that are into online strategy games.
Like the ancient game of ''Go'', ''SpiritWars'' was designed to take a few minutes to learn and a lifetime to master.
==Gameplay==
''SpiritWars'' is played head-to-head between two opposing players, similar to most other ''Collectible/Trading Card Games'' (CCG/TCG's). An online server matches up players seeking a game and relays their actions and text communications.
The basic concepts of ''SpiritWars'' are quite simple. The game is built upon the traditional design legacy of classic board games, like ''Chess''. The actual mechanics and goals of the game are easy to learn. To win, you must destroy your opponent's castle (home base) before he destroys yours. Castles begin the game with 10 defense (health) and a player loses when their castle defense falls to 0 or below.
The main difference between ''SpiritWars'' and most other classic CCG's, is that the playing field is a map with differing terrain (map spaces) instead of a blank playing area or table.
Before play starts, players must construct a deck of cards from their own personal collection to use during each game. Players begin each game with 8 cards in their hand chosen randomly from their deck of at least 30 cards. There are four basic types of spirits in ''SpiritWars'': 'Energy', 'Combat', 'Defender' and 'Spell'. Players must use these spirits to find and destroy their opponents castle before their own castle is destroyed by their opponent.
The basic elements of gameplay are simple:
# place spirits on the playing field (map);
# move them;
# attack your opponent;
# cast spells that affect pieces in play.
Since the game is played exclusively online, they can be restricted information about their opponent, such as the number of cards in their hand and deck, their energy pool, and which spirits they have in play. Since players are restricted certain information, this introduces an element and a whole new level of strategy that isn't found in most TCG's that are also played offline. For example, initially, a player does not know where the opponent is, but somewhere out there is the enemy and their castle. Players must explore (uncover) the map spaces to find their opponent. This allows for a "fog of war" mechanic found in other online strategy games, such as ''Age of Empires'' and ''Starcraft''. The "fog of war" is a fog-like layer that hides everything but the terrain. If a player does not maintain vision of a map space, the "fog of war" obstructs their vision of any playing pieces that are on that space or any that may unknowingly move onto it.
In addition, each map space is also a type of terrain, such as desert or forest, that may provide combat or resource bonuses to some spirits (playing pieces). For example, many animal spirits have woodlands as their native homeland and receive an attacking and defending bonus while in forest spaces. Players must use terrain and vision to their advantage to find and destroy their opponent's castle and win the game while simultaneously protecting their own castle from destruction as well.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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