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SpyParty : ウィキペディア英語版
SpyParty

''SpyParty'' is an indie video game currently being developed by Chris Hecker. ''SpyParty'' was first shown at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. Hecker describes his game as "an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy games explosions and car chases"
==Gameplay==

In ''SpyParty'', the player takes control of either a sniper or a spy in a two player match. It is the spy's objective to complete a certain amount of missions within a given time limit while the sniper has the objective to identify and kill the spy with his one shot before the missions are completed. When a match is created between two players the player who has selected to be the spy has the option of choosing the map and the mission objectives for the game, with potential handicaps for either the spy or sniper depending on how many objectives are shown or need to be completed. After both players have agreed upon the game, the match is launched.
The player being the spy has a third-person perspective of their character with the ability to freely move the camera and their character. The spy is shown a list of objectives on their screen which will show their progress on each available mission or their completion. A countdown starting at 3:30 is also shown as the time limit, but can be increased by the spy with a certain wristwatch action while playing which Hecker has also described as being a taunt type action within the game. When attempting an objective the spy is given an action bar test which determines the subtlety or success of the attempted mission by the player's ability to time the test correctly. If the spy completes all of their missions, there is a 10-second countdown shown only to the spy which when depleted will cause the end of the game and the spy to win. In the scenario that the countdown passes 0:00 on the timer, the countdown will continue until completed. The spy can also win the match if the sniper kills an innocent AI.
The sniper views the game through a first-person perspective of a character located outside of the party area. The sniper has a specific area in which they can move around to observe the party and has binoculars with two levels of zoom to get a closer look when wanted.
The sniper is shown a list of possible or guaranteed missions that the spy is required to complete depending on the chosen settings while setting up the match. The sniper must closely watch the party in order to determine which player is the spy, either by witnessing missions, abnormal AI behavior, or other various tells. If the sniper deduces who the spy is, they then have the ability to take a single shot and kill their target. If the person killed is the spy, the sniper will win the match. If the person killed is a civilian, the sniper will lose the match.
The sniper will also win the match if the timer hits 0:00 before the spy has completed all of their missions.
Hecker has stated that there will be modes other than the current two-player Spy vs Sniper in the future after the completion of the core game design.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「SpyParty」の詳細全文を読む



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