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・ Swordbearer
・ Swordbird
・ Swordfish
・ Swordfish (clipper)
・ Swordfish (disambiguation)
・ Swordfish (film)
・ Swordfish (password)
・ Swordfish (soundtrack)
・ Swordfish Long Range Tracking Radar
・ Swordfish Studios
・ Swordfish Translation Editor
・ Swordfish-class destroyer
・ Swordfishtrombones
・ Swordly
・ Swordmaster
Swordquest
・ Swords & Soldiers
・ Swords & Spells
・ Swords (album)
・ Swords (band)
・ Swords (Irish band)
・ Swords (Parliament of Ireland constituency)
・ Swords (song)
・ Swords (TV series)
・ Swords Against Darkness
・ Swords Against Darkness II
・ Swords Against Darkness III
・ Swords Against Darkness IV
・ Swords Against Darkness V
・ Swords Against Death


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Swordquest : ウィキペディア英語版
Swordquest

''Swordquest'' is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. Each of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest, with a series of prizes on offer that were worth together to the value of $150,000. The series had its genesis as a possible sequel to Atari's groundbreaking 1979 title ''Adventure'', but it quickly developed a mythology and system of play that was unique. The comic books were produced by DC Comics, written by Roy Thomas and Gerry Conway, and drawn and inked by George Pérez and Dick Giordano. A special fan club offer was provided, allowing those who wanted the game, to also get a T-shirt and poster for each game.
The games of the Swordquest series (along with Atari 2600 ''Raiders of the Lost Ark'') were some of the earliest attempts to combine the narrative and logic elements of the adventure game genre with the twitch gameplay of the action genre, making them some of the very first 'action-adventure' games. However, the series was unable to hold the last two contests along with the grand finale contest, as well as release the final game in the series, due to Atari's financial problems leading up to and being a part of the Video Game Crash of 1983.
== Gameplay ==
Atari planned four interrelated ''Swordquest'' games, one each based on earth, fire, water, and air. The company intended that playing all four games would be necessary to win the final prize. Each had essentially the same gameplay: Logic puzzle adventure style gaming interspersed with arcade style action gaming. The character wanders through each screen, picking up and dropping items, playing simplified variants of current 'twitch' games of the time between screens. If the correct items are placed in a room, a clue shows up, pointing the player to a page and panel in the comic book included with the game. There, the player would find a word that was hidden in that panel. If the player found all five, or in the case of Waterworld, four, correct clues, amongst all the hidden words (hinted by a hidden clue in the comic), they could send the sentence to Atari and have a chance to compete in the finals and win a prize. During the playoff, which ran on special versions of the games, the person who managed to find the most clues within 90 minutes would be considered the winner. The winners of the four game contests would go on to a final competition where they would compete for a sword valued at $50,000. However, only two of the competitions actually took place before Atari cancelled the contest in 1983.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Swordquest」の詳細全文を読む



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