翻訳と辞書
Words near each other
・ Sybaris on the Traeis
・ Sybarite
・ Sybarite (fashion doll)
・ Sybarite (musician)
・ Sybase
・ Sybase Classic
・ Sybase iAnywhere
・ Sybase IQ
・ Sybase Match Play Championship
・ Sybase Open Watcom Public License
・ Sybase Unwired Platform
・ Sybba
・ Sybe I. Rispens
・ Sybella Mary Crawley-Boevey
・ Syberg
Syberia
・ Syberia (album)
・ Syberia (disambiguation)
・ Syberia II
・ Syberia III
・ Syberia, Mława County
・ Syberia, Łódź Voivodeship
・ Syberia, Żuromin County
・ Syberia-Wapniska
・ SyberJet Aircraft
・ SyberJet SJ30
・ Sybertooth
・ Sybertsville, Pennsylvania
・ Sybi Hida
・ Sybian


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Syberia : ウィキペディア英語版
Syberia

| genre = Adventure
| modes = Single-player
| platforms = Windows
PlayStation 2
Xbox
Windows Mobile
iOS
Nintendo DS
Android
OS X
PlayStation 3
Xbox 360
}}
''Syberia'' is a 2002 computer adventure game designed by Benoît Sokal, developed by Microïds, and published through The Adventure Company. It follows Kate Walker, the protagonist, as she attempts to wrap up a sale on behalf of her law firm. In addition to the main plot, the game contains a subplot conducted via calls received on Kate's cell phone. It involves Kate's deteriorating relationship with her fiancé.
''Syberia'' was acclaimed by critics for its graphic design and intelligent script. The game contains elements of art nouveau and steampunk fiction. Most devices and tools (including a train) are powered by springs and wind-up gears.
The success of ''Syberia'' prompted a sequel, ''Syberia II''. It was released in 2004 and continues the story from where the first game ends. , ''Syberia III'' is in development. The game will be published by Anuman Interactive, and Benoît Sokal will write the script. The release date is set for 2016.
== Gameplay ==

''Syberia'' is a third-person, mouse-driven, semi-realistic/semi-surrealistic adventure game in which the player must solve various puzzles and follow certain procedures in order for the story line to proceed. As a pure graphical adventure game, ''Syberia'' follows the guidelines first introduced by LucasArts. It is impossible to die or to get stuck at any moment in the game, which allows the user to fully immerse themself in ''Syberia''s universe without the fear of making a mistake or the constant need of saving the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Syberia」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.